spellir74
Posts: 1983
Joined: 6/15/2008 Status: offline
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Editing entire color is a good place to start --if you want exposure to image editing. .Use stock 251 XML as XML basis. .Copy and paste a 'stock'/or 'orig(user)' HT folder; name it ['unique russian HT', eg 'Russ M3 LndLs']. .Go into folder and open the 'body' dds in paint.net {Paint.net is my favorite since it does .dds intuitively. Get the smudge tool add-on at the site. While a little more cumbersome than PS's smudge tool, it practically makes P.n a one-stop prgm.} {Also, I use 'dds thumbnail viewer' so I can see the dds's image in XP preview-square at bottom left.} Keep saving your work as uniques as you futz naming eg ___1, __2, ___3; save your staring point too. .hilite the entire image --ctrl A. .menu bar/"adjustments" -"hue/saturation" is an alright place to start. -Or try 'levels' /'R,G,B' toward bottom. I would go tannish /drabby. (eg red and green up, blue down.) ..... Deluxe way is open stock dds and meticulously select with the outline tool, floor boards, tires and wood etc --things you don't want color changed. Outline tool has 'add-' or 'subtract-' to selected option at top left. Then you cut that [ctrl+x], grab what remains [ctrl A] and [delete] it all and then paste [_ctrl+shft+V_] your cut tires etc back in, "layers/merge down", and then save as eg "russ HT, tires and wood" [paint.net file]. Now you can make grand color edits and simply copy[ctrl C] and paste[ctrl V] those wood & tire pieces --unchanged-- back in; the last step is "Layers/merge down" [ctrl+M]. ...... .Save as DDS (dx1 w/MIPs) Shopuld be same size as starting point: 1024=683kb or 512=171kb. .when satisfied, name final version .dds exactly as it was originally (for other files in that folder might call it). .open your XML and map at bottom exactly to the new folder and files. ---------- If you don't want to, this is something anyone can do easily once pkge is ready to go.
< Message edited by spellir74 -- 3/6/2009 10:13:49 AM >
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