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Mod for M3 Lend Lease Sov. Halftrack?

 
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Mod for M3 Lend Lease Sov. Halftrack? - 3/6/2009 3:52:53 AM   
Rick

 

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I'm working on the SL # Sned, Hill 621. It shows a couple of M3 halftracks as part of the Sov. OOB.

Any suggestions for an alternate vehicle I can substitute? I've looked through the mods and the Sov veh. that came with the game, and didn't really see any soviet HT at all. Am I missing something obvious (I did some looking and the Sov appraently did get either the M3 or M5 (IH version of M3)?

I could use trucks, but I suspect they would be a lot more vulnerable to inf fire than HT would be.

Thanks!
Rick


Post #: 1
RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/6/2009 4:15:08 AM   
junk2drive


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CMBB uses M5s I believe. I thought someone would have made one by now for PC, but I haven't seen any.

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/6/2009 5:46:51 AM   
Rick

 

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j2d,

Thanks- I'd be fine with the M5 HT, from what I read, it was biscly the same as the M3 but built by International Harvestor rather than D. White.

I spent some time going through the mod pages. There are actually a fair number of mods in here. Having the split threads helps, but still quite a few.

Thanks - not sure what I'll use for substitute, I'll have to think about it.

Rick

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/6/2009 7:34:17 AM   
spellir74

 

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Rick,

Couldn't you make an XML for M3s and M5s after researching them a little (armour, speed, weight, amount, dates) and then just use any HT or Truck model as stop gap? (Maybe you could make a unique skin --eg colour change in paint.net.)

---------------
PS
Rick, I'm doing the 221 PzBuk41 right now.

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/6/2009 8:33:21 AM   
Rick

 

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quote:

ORIGINAL: spellir74

Rick,

Couldn't you make an XML for M3s and M5s after researching them a little (armour, speed, weight, amount, dates) and then just use any HT or Truck model as stop gap? (Maybe you could make a unique skin --eg colour change in paint.net.)

---------------
PS
Rick, I'm doing the 221 PzBuk41 right now.


Spellir,

Yes, I could probably handle the XML data. - found a source that had the speed weight, etc. but I don't know the first thing about modeling. My first exposure to paint.net was making maps here for PCK so I'm not much of an artist. Maybe I could experiment with changing color some - but that modelling stuff is all pretty incomprehensible to me.

But yes - was already wondering about just using the model for a German HT for an interim solution.

Thanks
Rick

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/6/2009 9:51:50 AM   
spellir74

 

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Editing entire color is a good place to start --if you want exposure to image editing.

.Use stock 251 XML as XML basis.

.Copy and paste a 'stock'/or 'orig(user)' HT folder; name it ['unique russian HT', eg 'Russ M3 LndLs'].

.Go into folder and open the 'body' dds in paint.net

{Paint.net is my favorite since it does .dds intuitively. Get the smudge tool add-on at the site. While a little more cumbersome than PS's smudge tool, it practically makes P.n a one-stop prgm.}

{Also, I use 'dds thumbnail viewer' so I can see the dds's image in XP preview-square at bottom left.}

Keep saving your work as uniques as you futz naming eg ___1, __2, ___3; save your staring point too.

.hilite the entire image --ctrl A.

.menu bar/"adjustments"

-"hue/saturation" is an alright place to start.
-Or try 'levels' /'R,G,B' toward bottom.

I would go tannish /drabby. (eg red and green up, blue down.)

.....
Deluxe way is open stock dds and meticulously select with the outline tool, floor boards, tires and wood etc --things you don't want color changed. Outline tool has 'add-' or 'subtract-' to selected option at top left. Then you cut that [ctrl+x], grab what remains [ctrl A] and [delete] it all and then paste [_ctrl+shft+V_] your cut tires etc back in, "layers/merge down", and then save as eg "russ HT, tires and wood" [paint.net file].

Now you can make grand color edits and simply copy[ctrl C] and paste[ctrl V] those wood & tire pieces --unchanged-- back in; the last step is "Layers/merge down" [ctrl+M].

......
.Save as DDS (dx1 w/MIPs) Shopuld be same size as starting point: 1024=683kb or 512=171kb.

.when satisfied, name final version .dds exactly as it was originally (for other files in that folder might call it).

.open your XML and map at bottom exactly to the new folder and files.

----------
If you don't want to, this is something anyone can do easily once pkge is ready to go.


< Message edited by spellir74 -- 3/6/2009 10:13:49 AM >

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/6/2009 5:46:23 PM   
Rick

 

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Hey Spellir - thanks for the lesson - I'll give that a try - won't be as accurate as some of the modellers here, but the different color scheme should distinguish it from the German ones.

Thanks!
Rick

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/7/2009 4:08:25 AM   
Mraah

 

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Rick,

A website Mobius mentioned in another thread ...

quote:

ORIGINAL: Mobius
I got this off the internet. Originally from the Russian Battlefield site.
This one from armchairgeneral.
http://www.armchairgeneral.com/rkkaww2/galleries.htm


Scroll to the bottom, Lend Lease vehicles ... I would think that you're looking for either the M2 Halftrack or the M3A1 Scout car.

For reference data ... below is a screenshot from Panzer Wars, American Tank Table .... Of course, Mobius will have to recommend values that don't seem to match ... like max speed, dates, med prev, etc.

Hope this helps.




Attachment (1)

< Message edited by Mraah -- 3/7/2009 4:12:08 AM >

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/7/2009 4:25:01 AM   
Mobius


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You can not make location 3 a Wheel/track in PZC. It should go to location 4 because the game engine tests this location before the AI fires.

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/7/2009 6:06:22 AM   
Rick

 

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Mraah,

Thanks but it's actually an M3 Halftrack (or an M5 Halftrack). I"ll do some checking before putting together the data. I'm out of town next week so probably won't get this done before then anyway.

Thanks!
Rick

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/10/2009 7:49:15 PM   
Mraah

 

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Rick,

Just to let you know ....

I woke up this morning and had nothing to do .... So, I decided to work on an M3A1 HT ... With any luck, it could be finished today.

I'm using parts from the 251 ---> wheels and treads. I'll make a material out of the blueprint, like I did the M4A2. Animating it should be easier and I'm going to have the gunner build into the body (like my river boat) so I won't have to make a new crewX ... I'm going to use the soviet truck crew (single figure).

I suppose it will need a .50 Cal MG ... unless the Russians used their DP ... I dunno.

Rob

Screenshot from MS3D ... Using the blueprint from the-blueprints website ...
http://www.the-blueprints.com/index.php?blueprints/tanks/tanks-u-z/15948/view/white_m3a1_half_track/




Attachment (1)

< Message edited by Mraah -- 3/10/2009 7:50:37 PM >

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/10/2009 8:29:46 PM   
Rick

 

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Rob,

Thanks! That will show up in my Hill 621 scenario. I'm doing a little tweaking on your Hill 621 map, and i'm using Ben's new trees. got side tracked wwith putting together a Mods summary table. Also I decided to build a terrain profile like the one in the SL manual just to check my heights for different levels.

And I'm out of town for rest of week - (sitting in airport right now waiting for flight).

Thanks again!
Rick

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/11/2009 1:36:55 AM   
Mraah

 

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Rick,

Enjoy your trip!

Just a progress report ... I found it interesting to take the 251 body texture and colorize it ... saves me some time and doesn't look half bad ... only 1372 polygons. Still needs some items (lights and bling) and some more UV mapping. I don't think I'll finish today.

By the way ... is the scenario you're doing summer or winter?

Rob




Attachment (1)

< Message edited by Mraah -- 3/11/2009 1:37:02 AM >

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/11/2009 4:13:42 AM   
Mraah

 

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Rick,

And, some final shots for tonight ... I was worried about that gun shield ...




Attachment (1)

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/11/2009 4:25:18 AM   
junk2drive


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Nice work.

Won't be long and it will look better than CM's.

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/11/2009 7:35:26 AM   
spellir74

 

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Super cool Mraah.

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/11/2009 1:09:40 PM   
JMass


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Great, it could be used also as SU-57...



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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/11/2009 5:43:38 PM   
Rick

 

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quote:

ORIGINAL: Mraah

By the way ... is the scenario you're doing summer or winter?

Rob


Rob,

That's looking great! I appreiciate it. The scenario is summer.

thanks!
Rick

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Post #: 18
RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/13/2009 12:34:43 AM   
Mraah

 

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Thank you everyone for your comments ... much appreciated.

It really could use a good original skin but I'll leave that to the rest of the modders. I still need to swap out some parts for a better design and flatten the rear end and add more, etc.

Jmass ... I read about the Su57 and it appears it uses a US 57mm gun but the picture seems to have a larger cannon. Leave it the Russians to make a modification and not tell anyone.

spellir74 ... I'm making the model "mod friendly" ... This means I'm going to have the extra parts in group form so you can strip the vehicle to the basic model which should make modding easier. Also, I'm going to have a seperate release in MS3D format which will contain the model in full size (unscaled to PcK), a scaled model, and all the parts broken out (ie, body, wheels, tread). It's alot easier to mod from the source than to import all the stuff and sort out it by hand.

Anyway ... I've looked at creating a halftrack crew using the Russian Truck driver with a tank commander model. Depending on how the animation goes (should be easy with just the head and arms) I'll see if it works ... or rather looks good. The frames for a HT is different (slightly) than for a tank but it won't be an issue.

I'll be modding the track texture and perhaps even cut and paste the Russian Truck wheel in place of the current wheel ... we'll see though. I've already tried a static version of the HT on a map in scene editor to check the coloring and any polygon problems and after reversing a few polygons it's ok. I'll post some screenshots later when I'm happy with the color and such.

Rick .... What was the date of the scenario? I'm asking because when I make an XML I'm going to have the start date as January/44 with an medprev of April/45 ... this should have the vehicle slowly rise in popularity as time goes by. And, I might as well mount a .50 cal on it with Panzer Wars stats but I haven't even gotten that far to look yet. At any rate ... the gun can be modded out with ease.

Rob

< Message edited by Mraah -- 3/13/2009 12:36:46 AM >

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/13/2009 5:03:21 AM   
Mraah

 

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Hmmm ... I found a great skin ... the darkest hour mod for RO ...

They use five huge skins to make the vehicle ... I'd have to cut and paste them into a friendly 512x512 image.

Screenshot below shows a partial skin at 512x512 ... not too bad ... I dunno ... perhaps I'll let other's skin it ... it's an option.




Attachment (1)

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/13/2009 7:57:59 PM   
Rick

 

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ob,

thanks! I actually like the coloring in posts 12 and 13. I'm out of town and don't have the scen sheer with me, but I believe it was July, 1944 for the date.

thanks!
rick

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/15/2009 9:27:34 PM   
Mraah

 

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Rick,

While I'm working to tweak the mesh I decided to make a texture out of the blueprint I used. The camo layer is from the Russian Truck texture so at least it's a color we can expect them to use.

Screenshot below is from scene editor as a static model ... Anyway, the color of the camo can be changed but I figured it would be the same summer color as the truck. By the way, I'm going to throw the truck wheel on the front later on.




Attachment (1)

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/15/2009 11:16:32 PM   
Rick

 

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Thanks Rob, Let me know when it's done!

Rick


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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/16/2009 3:34:41 AM   
Prince of Eckmühl


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Very nice, indeed.

PoE (aka ivanmoe)


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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/16/2009 3:37:52 AM   
Prince of Eckmühl


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quote:

ORIGINAL: Mraah

Hmmm ... I found a great skin ... the darkest hour mod for RO ...

They use five huge skins to make the vehicle ... I'd have to cut and paste them into a friendly 512x512 image.

Screenshot below shows a partial skin at 512x512 ... not too bad ... I dunno ... perhaps I'll let other's skin it ... it's an option.





That's really marvelous, but I have a question...

On that particular model, the APC, and the AA version, wasn't there a bulkhead between the driver and rear passengers?

PoE (aka ivanmoe)

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/16/2009 11:33:14 AM   
JMass


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quote:

ORIGINAL: Mraah

Hmmm ... I found a great skin ... the darkest hour mod for RO ...

They use five huge skins to make the vehicle ... I'd have to cut and paste them into a friendly 512x512 image.


A question: do you think it could be possible to use other Red Orchestra's skins to improve some (ugly and old) PC models?

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/16/2009 5:25:34 PM   
Mraah

 

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quote:

ORIGINAL: Prince of Eckmühl

That's really marvelous, but I have a question...

On that particular model, the APC, and the AA version, wasn't there a bulkhead between the driver and rear passengers?

PoE (aka ivanmoe)


PoE,

There doesn't appear to be a bulkhead on the blueprint and I've looked at other photo's and models and it's not there. Of course, perhaps some variants had the bulkhead added later on it's just I can't find a photo that shows it.

Now, if there is a small (short) bulkhead roughly the height of the seats then I'll have to go back and look closely ... I'm thinking your idea has the bulkhead going all the way to the top of the vehicle.

Thanks for looking,

Rob

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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/16/2009 5:32:41 PM   
Mraah

 

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quote:

ORIGINAL: JMass
A question: do you think it could be possible to use other Red Orchestra's skins to improve some (ugly and old) PC models?


I wouldn't use them directly into Pck as a mod but more for private skinning since I don't know the rights for using their skin outside of RO ... which includes the Dark Sky mod that contains the US Army skins.

This is why I decided to go back to using the blueprint for a skin ... Which, by the way I'm going to leave the insignia off since it's easier to add labels than removing them.

RO has some great skins ... huge textures but great stuff ... They have a nice Tiger skin that I've been drooling over since I opened the file with the SDK.

Rob



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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/17/2009 3:17:22 AM   
Mraah

 

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An update on some mesh and textures ... darker is better, IMO.




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RE: Mod for M3 Lend Lease Sov. Halftrack? - 3/17/2009 4:40:27 AM   
Rick

 

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Looking good Rob, back from my trip so i'll be getting back to this scenario now.

I'm also still researching the 3rd Pz Div for a campaign I want to do. I've worked through two of my books (Army Group Center, Werner Haupt and Hitler Moves East, Paul Carrel). I'm going through Hitler's General, Steven Newton now. (It focuses on Walther Model so should cover 3rd pz Div pretty well for time I'm looking at).

Thanks again!

Rick

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