PDiFolco
Posts: 1126
Joined: 10/11/2004 Status: offline
|
quote:
ORIGINAL: largo quote:
ORIGINAL: Silvanski In large scenarios where lots of battles can/will take place, a lower MRPB setting can reduce the risk of early turn ending before all your planned combats are resolved I've played some scenarios vs Veers, with an MRPB setting reduced to 3 If I understand well, that enables you to have less surprise and to better control the unfolding of the engagements. Yes, MRPB at 10+ makes for an unpredictable game where one battle launched at turn start can last all turn and burn it all. It may be "realistic" at a small scale (ie 1/2 day, Coy sized battles), but when you play entire East Front or such it's totally ludicrous... With MRPB at 3 you're sure that whatever happens you'll get 3 impulses (rounds 1,4,7), battles will only burn 3 rounds max.
|