I knew you would say this :). I am not saying they have to stick the WR's like glue. But it is realistic that a defender can see a WR running a route.
I thought you'd know that I would say that. Part of having a good conversation is allowing the other party to respond and build on that.
Do you not see your zones having well enough coverage to at least put a defender on a body?
Defenses are much more difficult to design than offenses, but there are many tools in the PDS to do it. There are also some things that one learns to avoid like man coverage that splits the defenders into backfield and non-backfield unless the defense is situation specific.
Like the real game, there are always trade offs. Double up on a receiver and leave the ground game open; key the quarterback and lose a zone defender.
Or notice that they are outnumbered on one side before the snap.
When in man coverage, the game counts off however one sets up the coverage. Mixed coverage is a little more difficult, and zones are as well. The scheme (Tampa 2, 46, ...) should be reflected in the play design, and the play design (reactive, aggressive, situational, ...) should be reflected in the zones. One may even set up mid and deep zones that allow open flats for 3rd and long plays, as long as the coverage can come up and make the play.
For the most part it works well. I have a league set up where the better teams do not always win. There are many upsets. Scores can range from 45-41 to 10-3. To me, that was important.
I agree. Game variation is critical to a simulation. The biggest thing that differentiates Maximum Football with text based sims like Front Office Football is that each play actually plays out on the field in 3D mode. Text based sims basically reverse engineer the statistical outcome that they want and create an engine to get those results. It is much more difficult to start with the players and reach results based on playbooks and schemes. That is no knock on Front Office Football, as it is a nice game, but they don't do the same thing.
The sim game is different, as it doesn't play out the 3D game in the same way. It was never meant to supplant the 3D game; it was meant as a way to play out games in a league that the owner did not have the time to do. Getting results that match the 3D gameplay can be a task in itself, because a change in playbooks can affect the 3D outcomes greatly.