Well, my input is more conceptual in nature, and probably won't be addressed by V1.06, but here goes.
All the options in regards to battle security, results etc. as well as the current time-lag involved in playing the game PBEM, which folks have been talking about could probably be solved by having the engine as is synch with an FTP "Battle Server" or "File Server". The host could handle options, "If country X submits a battle reply, country Y has 12 hours to respond, or a choice will be randomly made for player X, etc."
Wargame companies (Matrix, HPS, et al) are strangely behind the curve on taking advantage of synching software with server support. Most MMRO's, Fantasy Sports, Strat-O-Matic type sports games do. It's very simple, inexpensive software, and given the turn by turn nature of the game, as it is not a real time game, the server space required would be minimal. And Matrix could probably charge $10 a year for the service.
Unofficial and Unlicensed Matrix EiA Forum Consulting Psychotherapist
Marching song of the Schutztruppe Ost-Afrika