Model-> Materials, deleted Material1 and Material2
Select All (Ctrl+A), menu Texture -> assign Material To Selection -> click on Material, OK
Export: Format Binary; Options checked-> Add Root Frame, Hierarchical Mesh, Matrix Keys; FPS 40
Attached is my turret file and a savegame to load directly the Tiger and see 3 turrets.
JMass I have good new and bad news.
Ok after spending hours looking at the directX output from FM and what PCK expects I have found the ideal settings which work and which will allow us the dream of importing the X files directly with animation and bones etc intact, making changes and then exporting again (with everything working).
That is the good news.
The bad news is that FM dosen't name the Mesh define which PCK expects! This means that it won't work without post processing! Now I have emailed the creator of FM to see if he can add this fix to a future FM build. If not I can write a little utility can fix up the problem after FM has resaved it.
I have tested it and it works just fine. I think this will be a huge boon to editing game objects as it makes it much easier than before. Example. Tiger I too small. Import tiger, resize, export (possibly run through a little fix up utility I will have to write), there you go!