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Ghost Units after uograde to 1.05.03

 
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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empire in Arms the Napoleonic Wars of 1805 - 1815 >> Tech Support >> Ghost Units after uograde to 1.05.03 Page: [1]
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Ghost Units after uograde to 1.05.03 - 1/25/2009 4:33:49 PM   
Soapy Frog

 

Posts: 282
Joined: 7/16/2005
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We've run into a problem that has stopped our PBEM game: problem is that after upgrading to 1.05.03, a ghost corps and ghost garrison (both empty) have appeared spontaneously in Luxembourg. I cannot end my (France's) eco phase as it demands I remove these units, but there is no way I can.

So we are stuck; Marshall I sent you an email with the savegame, hopefully it can be fixed?

Just in case I attach the save game to this post as well.

Attachment (1)

< Message edited by Soapy Frog -- 1/25/2009 4:34:52 PM >
Post #: 1
RE: Ghost Units after uograde to 1.05.03 - 1/25/2009 8:06:55 PM   
La Provence


Posts: 150
Joined: 7/16/2006
From: Toulouse (FRANCE)
Status: offline
The same for me :
French and prussian corps and depot appeared in Prussia !!! in the same areas !
We are at Reinforcement phase !

And a french stack (5 of 6 counters) appeared in holland.
When I click on the area : only 1 corps with Davout left on the area !!!!! The other disappear.

(in reply to Soapy Frog)
Post #: 2
RE: Ghost Units after uograde to 1.05.03 - 1/26/2009 1:12:48 PM   
Marshall Ellis


Posts: 5627
Joined: 10/2/2001
From: Dallas
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I am looking into this...


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Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to La Provence)
Post #: 3
RE: Ghost Units after uograde to 1.05.03 - 1/29/2009 3:20:06 PM   
Soapy Frog

 

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Any progress? The natives are restless...

(in reply to Marshall Ellis)
Post #: 4
RE: Ghost Units after uograde to 1.05.03 - 1/29/2009 7:30:18 PM   
Marshall Ellis


Posts: 5627
Joined: 10/2/2001
From: Dallas
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Yes. I have added a removal prompt so that you may proceed. I cannot trace where the units were or how they got there??? BUT we are alloing the removal at the prompt. This was added to the 1.05.04 hot fix patch!

I have also manually removed your units so that you can move on so here is your game!



Attachment (1)

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Soapy Frog)
Post #: 5
RE: Ghost Units after uograde to 1.05.03 - 1/30/2009 12:54:12 AM   
Soapy Frog

 

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Much appreciated Marshall!

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Post #: 6
RE: Ghost Units after uograde to 1.05.03 - 1/30/2009 12:59:12 AM   
Soapy Frog

 

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Hmm for whatever reason the units are still there...!! Still can't move on :(

Also I noticed in the log it says "max units reached" that can't be good!

(in reply to Soapy Frog)
Post #: 7
RE: Ghost Units after uograde to 1.05.03 - 1/30/2009 12:19:44 PM   
Marshall Ellis


Posts: 5627
Joined: 10/2/2001
From: Dallas
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I just reloaded your game and it is working fine here??? Units are gone and I can proceed???
I even pulled my zip from the post above and it is still working fine???
Are we using the same files?



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Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Soapy Frog)
Post #: 8
RE: Ghost Units after uograde to 1.05.03 - 1/30/2009 2:24:35 PM   
Soapy Frog

 

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Joined: 7/16/2005
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I assure you I am loading from the files you attached above. The ghost units are still present; oddly they appear Austrian until I click on them and then they turn French. I have tried even ending my phase without doing anything, no dice.

I am still on version 1.05.03 of course since I havent seen any newer version yet; is it possible you are using a newer/fixed version? I don't understand the discrepency otherwise.

(in reply to Marshall Ellis)
Post #: 9
RE: Ghost Units after uograde to 1.05.03 - 1/30/2009 4:23:15 PM   
DCWhitworth


Posts: 658
Joined: 12/15/2007
From: Norwich, England
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I've downloaded the files and although I see the units you mention, it doesn't stop me ending the turn.

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David

(in reply to Soapy Frog)
Post #: 10
RE: Ghost Units after uograde to 1.05.03 - 1/31/2009 5:12:12 PM   
Marshall Ellis


Posts: 5627
Joined: 10/2/2001
From: Dallas
Status: offline

quote:

ORIGINAL: Soapy Frog

I assure you I am loading from the files you attached above. The ghost units are still present; oddly they appear Austrian until I click on them and then they turn French. I have tried even ending my phase without doing anything, no dice.

I am still on version 1.05.03 of course since I havent seen any newer version yet; is it possible you are using a newer/fixed version? I don't understand the discrepency otherwise.


Ok, I reverted to 1.05.03 and reloaded with the same results ??? Units gone and I can proceed??? Try clearing your battles dir.


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Soapy Frog)
Post #: 11
RE: Ghost Units after uograde to 1.05.03 - 1/31/2009 5:32:14 PM   
Soapy Frog

 

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That did the trick! Thanks Marshall!

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Post #: 12
RE: Ghost Units after uograde to 1.05.03 - 2/1/2009 2:37:45 AM   
Thresh

 

Posts: 393
Joined: 12/25/2006
From: KCMO
Status: offline
oops...

Todd


< Message edited by Thresh -- 2/1/2009 2:46:21 AM >

(in reply to Soapy Frog)
Post #: 13
RE: Ghost Units after uograde to 1.05.03 - 2/1/2009 6:49:24 PM   
Marshall Ellis


Posts: 5627
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

I posted a thread based on this subject!

http://www.matrixgames.com/forums/tm.asp?m=2020788

I appreciate your help and patience!



_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Thresh)
Post #: 14
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