benpark
Posts: 3736
Joined: 8/12/2002 From: New Haven, CT Status: offline
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Thanks all! Stridor, I was adding an unnecessary step that was inane to do. Man, it helps to have you around! Marc, that's funny, I had just been looking at the second link a few days ago. That's a good description of how to make a tiled texture. Erik, these are basically the same models as PzC uses- two faces at "+" shaped angle from one another. I didn't use any extra faces (as the PzC models do) to simulate "branches" on these. It looks too chaotic to me. So LODs from these- how do I make an even smaller model? I believe that the .DDS has multiple levels of detail built in- am I wrong? I have all of the smalls left to do (completely separate textures), plus a few "specials" that will be proper 3D models.
< Message edited by benpark -- 2/20/2009 5:22:44 PM >
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"Fear is a darkroom where the devil develops his negatives" Gary Busey
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