Mike Parker
Posts: 528
Joined: 12/30/2008 From: Houston TX Status: offline
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BossGnome, The south will build 2 Ironclads in New Orleans and one in Mobile. Mobile can certainly fall to a union assault before that Ironclad gets produced but it won't be an easy thing for the Union to pull off. new Orleans won't fall this early outside of the Confederacy making a huge mistake. Hvy Arty is not that effective against IronClads, granted they won't have experience yet, but if you take two of them and pull them out into the gulf they will get it pretty quickly. Along with the one in Mobile that is 3 ironclads in the gulf. Even if your arty damages one that leaves two in the gulf, which is frankly two more than the Union can deal with if the atlantic coast is also putting out ironclads. While this is going on in the Gulf of Mexico, four Southern Ironclads (or is it 5?) are breaking out of their ports, trying to combine, in the process they are hitting transports gunboats and cruisers and gaining stars doing so. I don't think the war is won by the South building heavy ironclads from the get go, but if they build 6 or 7 along with a few factories in ironclad locations then follow the 6-7 with 9-8 more for the next cycle, the Union better have built at LEAST 4 Ironclads, and 2 more factories so they can follow up with 8 Ironclads of their own. They also better have prodigiously built cruisers and transports. If the Union doesn't do the 4 Ironclads + 2 Factories or 5+1 or 6, then I think the South will be close to a defacto victory. The south will break the blockade in short order with this sort of ironclad supremacy, and by the time union ironclads come online, the south will have 5-6 3 star ironclads (or more) waiting to meet them. Your PS mentions you building 4. That is a good thing, and should be a minimal deterrent to this strategy, thing is, you shouldn't HAVE to do that. I know you don't feel you have to, but I think faced with this possibility you do have to build the ironclads and factories just in case.
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