From: Nepean, Ontario
I've also seen the "9999" basic cost if the receiving unit has not slots available for the SFT. Regular units, not HQ's, can only have 8 different SFT's in them. Note also that SFT's of different peoples act as different SFT's.
Example: a unit with 1 Rifle(German), 1 mortar(German), 1 MG(German), 1 SMG(German), 1 Rifle(SS), 1 mortar(SS), 1 MG(SS), and 1 SMG(SS) has 8 different SFT's and all it's slots are full. Same goes for different versions of same SFT: Rifle and Rifle II are different SFT's and take a slot each.
For the Trains transfering out of their "own power" range it seems reasonable that they would take a lot of landcap to move as trains are very heavy things. Maybe the "own power" range of trains in the scenario needs to be lenghtened.
Strategic transfer cost include the virtual movement of the trains to the unit from the HQ and back to the HQ. So if you want to moive teh unit to a different hex than the HQ with the trains, even more landcap is needed for the extra distance from the HQ to the final destination.
A pic of the situation might help..... but I'm guessing you don't want German spies to see your plans.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"