Grymme
Posts: 1821
Joined: 12/16/2007 Status: offline
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So we have concluded that A) we want divebombers and B) we cant let the enemy have divebombers who rule the sky. So what about it. In a nutshell the divebomber is one of the most mobile, costeffective and dangerous weapons out there. This brings us to the antidote. Flak?.....NO! Flak is nice, but it only does half the work. Its also immobile and cant be used on the offensive. I am not saying flak is useless. Its nice when you have lost air supremacy completely and need to defend your industries or when you need to support your fighters in aerial combat. Thats right. Fighters. These are pretty much the only effective antidote to the divebomber. And they also happen to be the pretty good at other things also. They can perform recon, bomb groundtargets themselves and also be used on offensive missions to take out enemy airfields and fighters. Actually fighters are much more important than divebombers. The fighters come first. They establish the environment for the divebombers to work in. Lets say you have 20 divebombers and your enemy has 20 fighters. Its easy to see that an competent enemy will se to it that in a couple of turns he will have his fighters left and you wont have any more bombers. So fighters are the way to go for airsupremacy. Which in turn is the way to stop enemy offensives on the ground and to mount your own. The airbattles in AT are, by comparison very pure. There is no concentric attack, no terrain penalties and no HQ bonuses. This means that you have to use all possible means to ensure that you win the airbattles and not the other guy. So what means do you have? Concentration, readiness, tecnological advantage & experience. - Keep your fighters somewhat concentrated. If put on interception put them in places where several airfleets are able to intercept and defend together. Dont send up 5 fighters do fight against 20 of the enemies. Do send up 20 fighters to attack 5 of your enemies. - Readiness. Keep this high. - Since the aerial battles pave the way for air supremacy that lets the divebombers roam the sky FighterII is obviously on of the most important techs available and should almost always be a high priority. - Experience. Well, see to it that you win your first battles. Keeping initiative is one of the most underrated factors in winning the game in AT. Lets say you win the first battle (5 fighters vs 5 fighters) and lose 2 fighters to your enemies 3. The next turn you might have 3 fighers with 55exp. Your enemy have 2. So in the next battle you will be even more likely to win. And that just keeps on. Win early and you will keep on winning.
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