From: Hungary, EU
I never was interested in World at War or Strategic Command. Whereas WitP (one day turns, the need to manage every ship and sub unit and an overburdened AI which, since the days of PW, tends to get its Kido Butai always sunk north of New Guinea in the Grand Campaign) is too detailed for me, the former ones just aren't detailed enough.
Like I wrote before: WIR and PW just got the right amount of detail for me. I love the fact that units are made up of number of inf squads, Arty, AT, that the tank bns of a Div/corps can have different equipment. Playing around with equipment production is just fun.
In PW and WIR it's all based on quite realistic numbers. And it's still managable, entertaining and it doesen't take forever to be played out.
And there seems to be tendency in wargame development, at least for WW2, to make either grand strategy games with relatively few details (like SC or WaW) or to stay tactical/operationally (like CM, COTA, TOAW, or, arguably WITP)
This I can't understand. Because both WIR and PW must have been financially successful. They seem to be real classics, even now with not all dormant forums here at Matrix.
Art by the amazing Dixie