From: San Jose, CA
Right, there is absolutely no way any single person could have "written" the WITP-AE manual. This is because to write it - you must know how things work in the game. And there is no one person that knows much more than about 30% of how things work in WITP-AE. This is truly a de-centralized effort, with - at a high level - separate teams for Air, Navy, Land and Map (the other art sub-teams are integrated into the functional teams). WIth an average of about 8-12 "researchers" changing the game data, week by week and 3-4 coders changing code week by week, by the time a single person learning how things worked, they would already be behind with the changes that had occurred while they were catching up. So for the manual, we have the team leads, as well as the coders as required reviewers (and content changers) and have allowed all team members to review and offer suggestions/corrections. The manual is essentially under continuous revision as is the game data, code and art.
AE Project Lead