Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A manual question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> A manual question Page: [1]
Login
Message << Older Topic   Newer Topic >>
A manual question - 12/6/2008 7:42:56 PM   
jjax


Posts: 280
Joined: 2/24/2005
Status: offline
I printed out the witp manual last year. Needless to say, it is pretty worn out (says something about witp doesn't it).

Any ways, i want to get a new copy printed out. I was wondering if AE is an all inclusive manual or just covers the changes between AE and witp original.

If it is all inclusive, ill wait till AE to head out to kinkos.


< Message edited by jjax -- 12/6/2008 7:43:43 PM >


_____________________________

--JJAX

Post #: 1
RE: A manual question - 12/6/2008 7:53:18 PM   
Terminus


Posts: 41452
Joined: 4/23/2005
From: Denmark
Status: offline
It's definitely all-inclusive.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to jjax)
Post #: 2
RE: A manual question - 12/7/2008 4:32:11 AM   
Kull


Posts: 1221
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: jjax

.......ill wait till AE to head out to kinkos.


Not necessary. As noted in the original announcement, AE will include:

"Printed 196 page COLOR manual (boxed copy only)"

http://www.matrixgames.com/games/game.asp?gid=351

(Interesting how you guys knew a year ago that it would be exactly 196 pages!!)

(in reply to jjax)
Post #: 3
RE: A manual question - 12/7/2008 5:08:39 AM   
Grotius


Posts: 5579
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Is the manual a group effort, or is there one person doing most of the writing? Not a big deal -- just curious.

_____________________________


(in reply to Kull)
Post #: 4
RE: A manual question - 12/7/2008 7:42:23 AM   
Andrew Brown


Posts: 4902
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Grotius

Is the manual a group effort, or is there one person doing most of the writing? Not a big deal -- just curious.


It's a group effort (and it is now longer than 196 pages).

Andrew

(in reply to Grotius)
Post #: 5
RE: A manual question - 12/7/2008 3:24:17 PM   
Grotius


Posts: 5579
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Thanks, Andrew.

_____________________________


(in reply to Andrew Brown)
Post #: 6
RE: A manual question - 12/7/2008 5:00:27 PM   
jwilkerson


Posts: 10380
Joined: 9/15/2002
From: San Jose, CA
Status: offline
Right, there is absolutely no way any single person could have "written" the WITP-AE manual. This is because to write it - you must know how things work in the game. And there is no one person that knows much more than about 30% of how things work in WITP-AE. This is truly a de-centralized effort, with - at a high level - separate teams for Air, Navy, Land and Map (the other art sub-teams are integrated into the functional teams). WIth an average of about 8-12 "researchers" changing the game data, week by week and 3-4 coders changing code week by week, by the time a single person learning how things worked, they would already be behind with the changes that had occurred while they were catching up. So for the manual, we have the team leads, as well as the coders as required reviewers (and content changers) and have allowed all team members to review and offer suggestions/corrections. The manual is essentially under continuous revision as is the game data, code and art.



_____________________________

AE Project Lead

(in reply to Grotius)
Post #: 7
RE: A manual question - 12/7/2008 7:24:15 PM   
Grotius


Posts: 5579
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Wow, I'm impressed. Sounds good. I'd pay money to see a draft of the manual now.

My guess is you won't have time to do an index, since it sounds like the manual is undergoing frequent revision. I'm sure a detailed table of contents will satisfy most users.

For what it's worth, I made my own index for the original WITP manual when it came out, and I may do the same once AE is launched. I've indexed a couple of my own published books, and I know it's a far more challenging task than just doing a search for a particular word -- one must use judgment on what to index and how to list it. I find the process of indexing is a great way to learn the contents of a book (or game manual).



_____________________________


(in reply to jwilkerson)
Post #: 8
RE: A manual question - 12/7/2008 8:07:52 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline

quote:

ORIGINAL: Grotius
Wow, I'm impressed. Sounds good. I'd pay money to see a draft of the manual now.


That’s a great idea actually, matrix can release manual separately from the game long before the release date of the game itself and provide buyers with a promo code for AE worth of, lets say, $10. This game is unique product, more complicated than some business software, so I think it makes sense and it will be good marketing move anyway


_____________________________


(in reply to Grotius)
Post #: 9
RE: A manual question - 12/7/2008 8:17:17 PM   
Terminus


Posts: 41452
Joined: 4/23/2005
From: Denmark
Status: offline
That's for Matrix to decide, obviously, but it's not ready yet, and as far as I understand, there's a significant lead time on the manual once we hand it over to Matrix.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Subchaser)
Post #: 10
RE: A manual question - 12/7/2008 10:31:18 PM   
jwilkerson


Posts: 10380
Joined: 9/15/2002
From: San Jose, CA
Status: offline

quote:

ORIGINAL: Grotius

Wow, I'm impressed. Sounds good. I'd pay money to see a draft of the manual now.

My guess is you won't have time to do an index, since it sounds like the manual is undergoing frequent revision. I'm sure a detailed table of contents will satisfy most users.

For what it's worth, I made my own index for the original WITP manual when it came out, and I may do the same once AE is launched. I've indexed a couple of my own published books, and I know it's a far more challenging task than just doing a search for a particular word -- one must use judgment on what to index and how to list it. I find the process of indexing is a great way to learn the contents of a book (or game manual).




Index is done.




_____________________________

AE Project Lead

(in reply to Grotius)
Post #: 11
RE: A manual question - 12/7/2008 10:46:27 PM   
thegreatwent


Posts: 3011
Joined: 8/24/2004
From: Denver, CO
Status: offline
Will there be an AE for Dummies book, sounds like I may need one

_____________________________


(in reply to jwilkerson)
Post #: 12
RE: A manual question - 12/8/2008 4:23:07 AM   
Grotius


Posts: 5579
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
quote:

Index is done.

Wow. Color me even more impressed.

_____________________________


(in reply to thegreatwent)
Post #: 13
RE: A manual question - 12/8/2008 12:08:23 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
quote:

ORIGINAL: jwilkerson

Index is done.



Heh, like that never changes

_____________________________


(in reply to jwilkerson)
Post #: 14
RE: A manual question - 12/8/2008 12:54:19 PM   
Terminus


Posts: 41452
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: thegreatwent

Will there be an AE for Dummies book, sounds like I may need one


So will everyone, including some members of the development team...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to thegreatwent)
Post #: 15
RE: A manual question - 12/8/2008 3:33:02 PM   
Andrew Brown


Posts: 4902
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Subchaser

That’s a great idea actually, matrix can release manual separately from the game long before the release date of the game itself and provide buyers with a promo code for AE worth of, lets say, $10. This game is unique product, more complicated than some business software, so I think it makes sense and it will be good marketing move anyway



Hello and welcome back Subchaser - I didn't know you were posting here again...

Andrew

(in reply to Subchaser)
Post #: 16
RE: A manual question - 12/8/2008 3:52:21 PM   
Nomad

 

Posts: 4394
Joined: 9/5/2001
Status: offline

quote:

ORIGINAL: thegreatwent

Will there be an AE for Dummies book, sounds like I may need one


Can I get two? I might need them both.

_____________________________


(in reply to thegreatwent)
Post #: 17
RE: A manual question - 12/8/2008 4:01:14 PM   
Subchaser


Posts: 1201
Joined: 11/15/2002
Status: offline
Hi Andrew, yes I’m back again, with AE already on horizon, it was inevitable.

_____________________________


(in reply to Andrew Brown)
Post #: 18
RE: A manual question - 12/8/2008 8:25:27 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Subchaser
Hi Andrew, yes I’m back again, with AE already on horizon, it was inevitable.

Hi Subchaser, so good to see ya back. Welcome to the New World. I think you will like it.

John

(in reply to Subchaser)
Post #: 19
RE: A manual question - 12/8/2008 10:37:13 PM   
jjax


Posts: 280
Joined: 2/24/2005
Status: offline

quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Grotius

Wow, I'm impressed. Sounds good. I'd pay money to see a draft of the manual now.

My guess is you won't have time to do an index, since it sounds like the manual is undergoing frequent revision. I'm sure a detailed table of contents will satisfy most users.

For what it's worth, I made my own index for the original WITP manual when it came out, and I may do the same once AE is launched. I've indexed a couple of my own published books, and I know it's a far more challenging task than just doing a search for a particular word -- one must use judgment on what to index and how to list it. I find the process of indexing is a great way to learn the contents of a book (or game manual).




Index is done.





Well if anything would sell me on AE, its that line (well im sure AE will have other good things too ). I hate having no index...especially in a manual!

_____________________________

--JJAX


(in reply to jwilkerson)
Post #: 20
RE: A manual question - 12/9/2008 4:16:37 AM   
Kull


Posts: 1221
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: thegreatwent

Will there be an AE for Dummies book, sounds like I may need one


"AE for Dummies" would be the shortest book in the entire series:

"If you are truly a "dummy", please go buy a different game"

(in reply to thegreatwent)
Post #: 21
RE: A manual question - 12/9/2008 5:18:18 AM   
JeffK


Posts: 6028
Joined: 1/26/2005
From: Planning the end of the world, well out to 2023!
Status: offline
Can you get the game out faster without the manual, I'd be happy to learn how to play as I went along

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Kull)
Post #: 22
RE: A manual question - 12/9/2008 6:22:27 AM   
Reg


Posts: 2667
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

Isn't that how it's currently done????

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to JeffK)
Post #: 23
RE: A manual question - 12/9/2008 1:48:19 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
I need the manual. Ive read all the other things in my "bathroom library"

_____________________________


(in reply to Reg)
Post #: 24
RE: A manual question - 12/9/2008 2:40:07 PM   
Sardaukar


Posts: 6652
Joined: 11/28/2001
From: Finland/Israel/Romania
Status: offline

quote:

ORIGINAL: Yamato hugger

I need the manual. Ive read all the other things in my "bathroom library"


You should have those magazines with lotsa pictures and centerfolds, you can read them over and over...


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Yamato hugger)
Post #: 25
RE: A manual question - 12/9/2008 11:41:23 PM   
JeffK


Posts: 6028
Joined: 1/26/2005
From: Planning the end of the world, well out to 2023!
Status: offline

quote:

ORIGINAL: Reg


Isn't that how it's currently done????


Yep,

Thats why each game is a different experience!!!

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Reg)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> A manual question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.176