Prince of Eckmühl
I was over at the Battlefront site today, and noticed that they had some new screenshots for the someday-to-be-released Les Grognards:
The screenshots are really nice, and all, but viewing them made me really question whether or not all the eye-candy is really necessary in a wargame. There have been but a few games that have successfully translated "counters" into vehicle and troops. The ACW games from MadMinute come to mind, in this regard, along with the CM1/CM2 titles, and Panzer Command from Koios.
While I enjoy the graphics in the games that I cite above, I have to question whether or not the 3D environments which they share provides any more satisfying a gameplay experience than would one played on a much simpler and less expensive overhead, 2D map. I make this comment knowing full well that 3D environments hold great promise from the standpoint of simulation, but those titles are intended to be wargames.
I also have to question whether or not it wouldn't be better to devote the art, map-making and programming resources to shipping more fully featured, 2D games, rather than ones which rely so heavily on 3D aesthetics. And of course, I have an alternative in mind, that being the Airborne Assault series from Panther games. I, for one, am perfectly happy with the 2D approach embodied by those games.
IMHO, unless and until 3D games are produced that are full-featured enough to approach it's subject-matter as a simulation, rather than a straight-forward wargame, albeit in a 3D environment, the eye-candy is largely superfluous. I mean no disrespect to either the developers of the games that I cited, nor to the fans of the games. I simply can't see devoting so much effort to turning a counter into a 3D object. The ratio of investment to reward simply isn't there, at least not for me.
PoE (aka ivanmoe)
Government is the opiate of the masses.