From: Beaverton, OR
First I'd like to thank my opponent, longhairedlout for the game. I am very new to the ageod system, so this AAR will be from a point of view from my inexperienced eyes. This is also the first time I've attempted an AAR, so bear with me . Keeping that in mind, the style of this will be to show off some of the features of the game and not in a role play style.
I have to admit, when I first came across the AGEOD system it was with the NCP demo. I wasn't impressed, but when this game came out, I couldn't resist. My geneology line traces back to an ADC of Cornwallis, and I have an interest in this period of history. The more I play it, the more and more I really like the engine. The artwork is also great... the maps and even the US Army Drum and Fife Corps music are excellent!
It started off by my trying to show some appreciation for the genre and supporting a team that provided demos. And now I am blown away with how much I enjoy the game and system. I went ahead and purchased a copy of NCP as well, and thought doing an AAR for this great game might ease my conscience for never giving AGEOD a try before. The one thing I would wish for is more detailed battles like War Between the States has.
There has also been shamefully few AAR's for this game, so I figure why not... here goes.
Much <3 to AGEOD.
(This AAR will start on turn 2 because I didn't save the first turn files)
First, an overview of victory conditions:
The French start out with an early victory point lead. As you can see, the French strategy is to delay the British who become stronger as the game progresses. The first order of business is to capture whatever Objective and Strategic towns possible in order to stop the vp bleeding some.
Here is the strategic situation on turn 2. I will split things into sections by theaters:
The fort in Grandpre is lightly garrisoned and should be easy pickings. Robert Monckton's army is ordered to lay siege, hoping for a breach to make for an easy assault. The risk of ordering him to march there in April is the harsh weather, as you can see. Unfortunately it is still frozen in May, and attrition is starting to hit hard. With this army in a poor state, I risk the French sallying and breaking the siege. Luckily for me, some Royal Navy warships have arrived in Boston, and may buy me some time and discourage any thoughts of a counter attack from the French. They will be sent to support Monckton with special orders to bombard. Hopefully the weather will clear up next month!
This theater starts off quiet. Sir William Shirley's Army starts the campaign locked at Albany. Albany is very important as I found out the hard way in a previous campaign. Once I lost it, I lost my Indian forces to the west as well! There are a few objective/strategic towns just to the north of Shirley's position. French forces are appearing further north, no doubt to contest those towns.
To the west of this area are many Indian tribes. Chief Sangarecha not only has some nice Strategic, Offensive, and Defensive stats, he also has a couple of great special abilities. A great ally to have!
In the South, Edward Braddock rushes to get across the river to Fort Cumberland. The French hold the Objective/Strategic Fort Duquesne. I made a lot of mistakes with Braddock this turn and having an attack stance crossing a river with a weakened force is scary. Hopefully he won't get any nasty surprises. Fort Cumberland is a great place to launch attacks from and i am hoping the French don't attack it before i can get there. I don't see any of the French around, but Braddock has the special ability of "poor spy network" which makes him somewhat blind as far as recon.
As you can see, Braddock is set to "Conservative Attack". You can set many different kinds of orders. The two rows of buttons are as follows... the top row: (red) All out attack/assault >> , (orange) attack >, (blue) defend ), (green) passive ( ). The second row is called Rules of Engagement and are: (red) aggressive, (orange) standard, (blue) cautious/conservative, (green) retreat.
So if you want to assault instead of lay seige you would chose All out attack/assault and then the degree of aggressiveness/cautiousness that you want.
To make a feint/probe attack, you chose (orange) attack, and (green) retreat.
A "hold at all cost" defense would be (blue) defense, and (red) aggressive.
(To be continued...)
< Message edited by IronWarrior -- 10/23/2008 4:30:03 AM >