Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Commander: Europe at War

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> Commander: Europe at War Page: [1]
Login
Message << Older Topic   Newer Topic >>
Commander: Europe at War - 10/2/2008 9:21:20 AM   
GaryChildress

 

Posts: 6621
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Can anyone tell me how the AI is in Commander: Europe at War? I understand the new Napoleonic game could use a bit better AI. I'm wondering if CEaW is the same? It looks like a lot of fun. It looks sort of like Panzer General except with a production system. Is that a fair assessemnt? Also do units gain experience with battle, working their way from "regular" or "green" to "elite"?

Many thanks.

_____________________________

Post #: 1
RE: Commander: Europe at War - 10/2/2008 12:40:33 PM   
JudgeDredd


Posts: 8551
Joined: 11/14/2003
From: Scotland
Status: offline
It wasn't great to be honest. Not the worst I had seen but certainly not the best...

It's main problem was lack of (re)action in North Africa...in fact outside of Europe it's fair to say. Another was the incredible strength of the allied navies against your U-Boats...seemed like as soon as you attacked, you were surrounded and destroyed....very little chance of escape...and this is early on in the war...not when the Allies had better sub hunting equipment. Made making subs (very expensive) a waste of time in my eyes. Another was no stacking...not even of air units in the same hex...seemed really silly to me that you could not have aircraft and ground units in the same hex! And the final one...I never got Britain to surrender...I invaded, wiped them out and stole their cities, but they never surrendered.

This is from memory...so not only could I be wrong, but they may well have fixed some issues.

If you they have fixed these, or ignore tham if they're still there, then it was a good game. Panzer general on steroids I think I may have likened it to....and it was a nice trip into the past, but I think that's all I got it for. I played it loads when I had it. I stopped playing for other reasons.

In Europe I think it was ok.

< Message edited by JudgeDredd -- 10/2/2008 12:41:52 PM >

(in reply to GaryChildress)
Post #: 2
RE: Commander: Europe at War - 10/2/2008 1:18:59 PM   
killroyishere

 

Posts: 639
Joined: 4/23/2008
Status: offline
If you want a decent WW2 operational strategy game with a decent AI then Battlefronts Stategic Command 2 with the WAW expansion is the way to go. You get a free downloand that also gives you the WW2 War in the Pacific that plays with the Blitzkreig portion of the origional SC2 though not as quality AI as the WAW expansion. It's hard though to get any Operational Strategic game with a decent challenging AI though. And most people don't want to play an pbem game of them because they take too long. 

(in reply to JudgeDredd)
Post #: 3
RE: Commander: Europe at War - 10/2/2008 1:19:21 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
I didn't like it much myself.

Regards,

Grell

_____________________________


(in reply to JudgeDredd)
Post #: 4
RE: Commander: Europe at War - 10/2/2008 1:28:44 PM   
Marc von Martial


Posts: 10874
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
I suggest you read the plenty of good reviews the game got:

http://www.matrixgames.com/forums/tm.asp?m=1520773

I personally like it a lot and will soon start on the Napoleonic variant. It has to be clear that the "Commander" series is not for complete "diehard only" type of gamers.

It is a very fun and quick paced game. Has the typical "one more turn" addiction level.
I love the possibility to just jump in a play a few turn in 15 minutes.

It got an extremely good recption at the SPIEL game convention in Germany last year. Many people found it reminiscent of Panzer General.

_____________________________


(in reply to Grell)
Post #: 5
RE: Commander: Europe at War - 10/2/2008 1:37:28 PM   
JudgeDredd


Posts: 8551
Joined: 11/14/2003
From: Scotland
Status: offline
But have they fixed the North Africa problem? And I understand that the U-Boats was seen as a problem by some and not others...I think I may have eventually been swayed by their depiction of what was going on...but I still stopped building subs after that.

(in reply to Marc von Martial)
Post #: 6
RE: Commander: Europe at War - 10/2/2008 1:51:25 PM   
sterckxe


Posts: 4605
Joined: 3/30/2004
From: Flanders
Status: offline
quote:

ORIGINAL: JudgeDredd
But have they fixed the North Africa problem?


If you mean the general inactivity of the AI outside Europe, the straight answer is : no. But it gives you a damn' good fight in France and Russia. In other words : pretty good tactical AI, but average strategic AI. Not any worse than the one in Strategic Command, Clash of Steel, Third Reich and other comparabable games mind you.

quote:

ORIGINAL: JudgeDredd
And I understand that the U-Boats was seen as a problem by some and not others...I think I may have eventually been swayed by their depiction of what was going on...but I still stopped building subs after that.


The 1939 U-Boats in the game are indeed easy prey, but if you advance U-boat technology a couple of levels and the Allies don't take countermeasures they'll be in world of pain.

Other than that I concur with Marc that it was *the* hit-game at Spiel, just because it isn't a die-hard grog-only wargame. Everyone could just pick it up and go, no need to read the manual, just play.

Greetz,

Eddy Sterckx

(in reply to JudgeDredd)
Post #: 7
Page:   [1]
All Forums >> [General] >> General Discussion >> Commander: Europe at War Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.129