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A few tactical notes...

 
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A few tactical notes... - 9/29/2008 3:42:19 PM   
Erik Rutins

 

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Joined: 3/28/2000
From: Vermont, USA
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These are from the readme included in the release, just wanted to make sure that everyone notices them:

9/29/2008 v1.00 – Initial Release

Rules Addendum:

1. In addition to directly attacking enemy units, Cavalry and Artillery are able to support other attacking and defending friendly units in combat. Cavalry must be adjacent to the Defender’s hex in a combat to lend support. Artillery must be within two hexes of the Defender’s hex in a combat to lend support. A combat can only be supported by one Artillery and one Cavalry unit. These units support combat with the following bonuses at their base level:
a. Horse Artillery: 8%
b. Foot Artillery: 13%
c. Siege Artillery: 4%
d. Light Cavalry: 16%
e. Heavy Cavalry: 17%

2. When the player holds the mouse over an enemy unit to initiate a combat, a summary of combat bonuses and penalties for both sides is displayed in the center of the bottom interface bar, above the expected losses caused. These bonuses are as follows, from top to bottom:
a. Attack Across River Penalty
b. Terrain Attack Penalty
c. Terrain Cavalry Penalty
d. Weather Penalty
e. Support Bonus (Cavalry + Artillery)






Attachment (1)

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Erik Rutins
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RE: A few tactical notes... - 9/30/2008 12:04:21 AM   
Ola Berli


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Erik, excellent rules! Make the Nappy feel better.

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RE: A few tactical notes... - 2/4/2010 7:57:00 PM   
David25

 

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Joined: 2/4/2010
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What is the range of hexes for the leadership rating? Or does the leader only benefit the unit he is attached to?

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Post #: 3
RE: A few tactical notes... - 2/5/2010 2:14:06 PM   
Joe Steel

 

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Joined: 2/27/2008
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4 for generals and 3 for the admirals

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Post #: 4
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