Matrix Games Forums

Buzz Aldrins Space Program Manager is now available!Space Program Manager gets mini-site and Twitch SessionBuzz Aldrin: Ask Me Anything (AMA) on redditDeal of the week Fantasy Kommander: Eukarion WarsSpace Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Difference old/default VS new/armored HQs ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Difference old/default VS new/armored HQs ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Difference old/default VS new/armored HQs ? - 9/29/2008 12:59:13 AM   
R_TEAM


Posts: 62
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

have played a couple of battles and wondering who is the difference
from the old/default HQ (looks like a truck) and the new/armored
HQ (looks like a armored half-truck) ?

Only the GFX - on the values (attack/defence) i see no difference..

Thanks for enlight mee

R_TEAM <Aka R-TEAM>

< Message edited by R_TEAM -- 9/29/2008 1:00:08 AM >
Post #: 1
RE: Difference old/default VS new/armored HQs ? - 9/30/2008 12:21:32 AM   
Borst50

 

Posts: 261
Joined: 4/1/2008
Status: offline
I am guessing there is no actual difference in combat factors, nor in the sound files. It just looks better, and is probably more historically accurate.

(in reply to R_TEAM)
Post #: 2
RE: Difference old/default VS new/armored HQs ? - 9/30/2008 2:40:39 AM   
cw58

 

Posts: 273
Joined: 8/4/2007
From: Hanford, CA, US
Status: offline
There is the armored factor; meaning the new HQs could not be fired at by most infantry units more than a hex away.

(in reply to Borst50)
Post #: 3
RE: Difference old/default VS new/armored HQs ? - 10/1/2008 4:10:23 AM   
Borst50

 

Posts: 261
Joined: 4/1/2008
Status: offline
HQ units are notoriously susecptible to really any kind of fire...I have had inf units destroy them on EF (Whewn playing russian) Meaning the Gepanzert units. Personally, I like them...They look soooo cool

(in reply to cw58)
Post #: 4
RE: Difference old/default VS new/armored HQs ? - 10/1/2008 2:07:50 PM   
Jason Petho


Posts: 5318
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline
There is a platoon code error.

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

(in reply to Borst50)
Post #: 5
RE: Difference old/default VS new/armored HQs ? - 10/1/2008 9:05:50 PM   
cw58

 

Posts: 273
Joined: 8/4/2007
From: Hanford, CA, US
Status: offline
Hmmm... that's odd. I seem to have had a post deleted. Or lost? If anyone sees a post that appears to be in the wrong thread, just send it back here.

(in reply to Jason Petho)
Post #: 6
RE: Difference old/default VS new/armored HQs ? - 10/1/2008 9:17:14 PM   
Jason Petho


Posts: 5318
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: cw58

Hmmm... that's odd. I seem to have had a post deleted. Or lost? If anyone sees a post that appears to be in the wrong thread, just send it back here.


Was accidently deleted.

Cheap junk, eh?

Jason Petho

_____________________________

Petho Cartography

Mapping Military History

(in reply to cw58)
Post #: 7
RE: Difference old/default VS new/armored HQs ? - 10/2/2008 12:41:21 AM   
cw58

 

Posts: 273
Joined: 8/4/2007
From: Hanford, CA, US
Status: offline
LOL I thought for a second I was going crazy.

(in reply to Jason Petho)
Post #: 8
RE: Difference old/default VS new/armored HQs ? - 10/3/2008 8:49:37 PM   
countblue


Posts: 160
Joined: 1/8/2008
From: Vienna,Austria
Status: offline
For the german battailons headquarters the old icon was quite accurate.

On pictures of the east front you can see this kind of bigger truck for battailons headquarters of mobile forces (tanks, pz grd, mot art and similar)

They should have the platoon level radio and the battailon level radio as well (dont remember the Fu-XX number at this precise moment) but both took quite some space a good electrical supply (generators) and quite a big antenna (hence the bigger truck).

just my .02
CB



< Message edited by countblue -- 10/3/2008 9:05:15 PM >

(in reply to cw58)
Post #: 9
RE: Difference old/default VS new/armored HQs ? - 10/13/2008 9:48:09 PM   
R_TEAM


Posts: 62
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

@cw58
As i stated "..on the values (attack/defence) i see no difference.." it is NOT "red" defence - so it is
not armoured - even the values not the same
As Jason pointed out - an error.

thanks Jason

R_TEAM <Aka R-TEAM>

(in reply to countblue)
Post #: 10
RE: Difference old/default VS new/armored HQs ? - 10/14/2008 8:11:29 AM   
cw58

 

Posts: 273
Joined: 8/4/2007
From: Hanford, CA, US
Status: offline

quote:

ORIGINAL: R_TEAM

Hi,

@cw58
As i stated "..on the values (attack/defence) i see no difference.." it is NOT "red" defence - so it is
not armoured - even the values not the same
As Jason pointed out - an error.

thanks Jason

R_TEAM <Aka R-TEAM>


Yes, you are correct. In my post that was accidently deleted, I admitted that I was in error; the new HQs, even though they had armor values, were not recognized as hard targets as I had thought.

(in reply to R_TEAM)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Difference old/default VS new/armored HQs ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094