Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Supply and Survival

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Supply and Survival Page: [1]
Message << Older Topic   Newer Topic >>
Supply and Survival - 9/24/2008 11:10:34 PM   


Posts: 422
Joined: 6/26/2004
Status: offline
I just managed to knock France out of the war the first time as a CP player. In doing so I isolated and cut-off a lot of their units. The problem is that cutting off units might be as bad for me as them. These things will linger forever. I understand fortress garrisons can hold out but in this case there were 4 French corps (nearly full strength) hanging out in Luxembourg and the hex NW for better than a year and retaining high (if not full) combat values. I don't know if Luxembourg as a "capital" was keeping them alive but obviously that is silly.

I've been treading back through my books and I'm not seeing a lot of cases of units being cut off because, faced with that threat, units tended to make extraordinary efforts to get out of the bag. Those units that did not rapidly lost effectiveness, morale and surrendered. I can't find examples of any division or larger sized field army holding out for more than a month after being cut off from their main source of supplies.

I would think that a reasonable effect of being cut off from your source of supply is that within 2 turns (4 months) the unit, if not supplied, should cease to exist and the control of whatever it occupied goes over to the other side.
Post #: 1
RE: Supply and Survival - 1/17/2009 2:46:16 PM   


Posts: 138
Joined: 2/19/2008
Status: offline
I had the same problem with 3 French corps sitting in Brussels for over a year. No HQ so they couldn't do much, but they didn't lose readiness and I couldn't defest them without stripping the whole western front. This aspect of the game doesn't work somehow.

(in reply to ILCK)
Post #: 2
RE: Supply and Survival - 1/18/2009 9:50:34 AM   

Posts: 281
Joined: 8/16/2007
Status: offline
Didn't one of the later betas address this? I'm still at 1.24 so I'm not sure but I seem to recall some discussion on this with one person stating the new beta was brutal as far as how little time a unit lasts.

(in reply to ILCK)
Post #: 3
RE: Supply and Survival - 1/28/2009 4:50:31 PM   


Posts: 2049
Joined: 3/26/2004
Status: offline
I'd have to check one of your saves.  Is this with 1.31?  Capital or not, an isolated city should not last that long.

(in reply to lordhoff)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Supply and Survival Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI