Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Last Update for 2.2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> The Last Update for 2.2 Page: [1]
Login
Message << Older Topic   Newer Topic >>
The Last Update for 2.2 - 9/10/2008 10:12:05 PM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
This is the thread to discuss v2.2.90 being the last update for 2.2.

It is likely also the last official update for Maximum Football.

Post #: 1
RE: The Last Update for 2.2 - 9/10/2008 10:21:11 PM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
Is there going to be an all new game in the future?

(in reply to Marauders)
Post #: 2
RE: The Last Update for 2.2 - 9/10/2008 10:51:58 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline

quote:

ORIGINAL: Marauders

This is the thread to discuss v2.2.90 being the last update for 2.2.

It is likely also the last official update for Maximum Football.



Yer but then Hey
there are more than one or two of us who are able to do this and that with this title
I see no reason why we cant just go on as we are

Yep there'll be those that jump ship straight away
but hopefully enough of us will be left to be able to continue what we do
I for one aint going nowhere, I fit here and get along great with about 99% of folk
it'll be interesting to see who stays onboard and where we go next

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to Marauders)
Post #: 3
RE: The Last Update for 2.2 - 9/10/2008 10:56:37 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline

quote:

ORIGINAL: Mykal


quote:

ORIGINAL: Marauders

This is the thread to discuss v2.2.90 being the last update for 2.2.

It is likely also the last official update for Maximum Football.



Yer but then Hey
there are more than one or two of us who are able to do this and that with this title
I see no reason why we cant just go on as we are

Yep there'll be those that jump ship straight away
but hopefully enough of us will be left to be able to continue what we do
I for one aint going nowhere, I fit here and get along great with about 99% of folk
it'll be interesting to see who stays onboard and where we go next


Yeah, I don't think this thing'll totally collapse. It would be kinda nice for the community to get broader access to the core of the game, so certain bugs can get fixed and other features could be improved as time goes on, if there isn't a successor to MFB.

There still aren't that many games that do what MFB does, updated or not.

(in reply to Mykal)
Post #: 4
RE: The Last Update for 2.2 - 9/10/2008 11:04:26 PM   
Tullius

 

Posts: 1168
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
The key is the league databases. Around this key you can build an entire manager (coaching) game. You need these databases only to have access to the 3D game and only then you have to export all the relevant data (players, depth charts etc). So it is possible to create more positons (the play editor knows already a FB and Safties). This would mean that you must create new databases but this allows much more flexibility. It is then even possible to store game stats, season stats and career stats. The possibilites are endless.

(in reply to DAWUSS)
Post #: 5
RE: The Last Update for 2.2 - 9/10/2008 11:32:23 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline

quote:

ORIGINAL: Tullius

The key is the league databases. Around this key you can build an entire manager (coaching) game. You need these databases only to have access to the 3D game and only then you have to export all the relevant data (players, depth charts etc). So it is possible to create more positons (the play editor knows already a FB and Safties). This would mean that you must create new databases but this allows much more flexibility. It is then even possible to store game stats, season stats and career stats. The possibilites are endless.


But there are still certain limitations that we're stuck with, like WR reverse passes, (genuine) options, numbers on helmets...

And there are still some things that could use improvement, like player animations and weather conditions.

(in reply to Tullius)
Post #: 6
RE: The Last Update for 2.2 - 9/10/2008 11:33:03 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
not sure I'm reading that right Tillius
when you say more positions............

are you saying I could create proper D-Ends and DT's as opposed to to the general term D-line ?????

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to Tullius)
Post #: 7
RE: The Last Update for 2.2 - 9/10/2008 11:57:45 PM   
garysorrell


Posts: 2169
Joined: 1/29/2005
From: In Exile In Central Florida
Status: offline
I think Tullius may mean we could have a separate program create and handle positions that arent in Max, they might have to be put back in the database as what Max needs, but you could create safeties and corners separate. They could have different ratings to relate to what they do, and you could put them in the depth chart where they should go. The depth chart is also in the database. 

(in reply to Mykal)
Post #: 8
RE: The Last Update for 2.2 - 9/11/2008 12:02:30 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
Cheers for the clarity Gary,

I didnt think it was possible (because I've tried before)
but then with this being a new update you never know.

Ah well no worries, back to old system then
Fat guys in the middle, lighter faster guys on the end


_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to garysorrell)
Post #: 9
RE: The Last Update for 2.2 - 9/11/2008 12:03:30 AM   
garysorrell


Posts: 2169
Joined: 1/29/2005
From: In Exile In Central Florida
Status: offline
A talented person, could create a program that did everything, with total GM features to even simming games. The only reason you would even need MaxFB would be to play out games.
Example, if you could make EAs NFL Head Coach use a MaxFB league database, well...that would be cool.

(in reply to garysorrell)
Post #: 10
RE: The Last Update for 2.2 - 9/11/2008 12:08:49 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
EA's Head Coach ????
yep I've got that too

I dont know about you but I find it way too long winded,
just keep the graphics and throw everything else out and replace it with MaxFB substitues.

I'll have it ready in an Hour.............. OK Brother................hahahahaha............we wish

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to garysorrell)
Post #: 11
RE: The Last Update for 2.2 - 9/11/2008 12:15:02 AM   
Dieselcop


Posts: 1
Joined: 9/2/2008
Status: offline

quote:

ORIGINAL: Mykal


quote:

ORIGINAL: Marauders

This is the thread to discuss v2.2.90 being the last update for 2.2.

It is likely also the last official update for Maximum Football.



Yer but then Hey
there are more than one or two of us who are able to do this and that with this title
I see no reason why we cant just go on as we are

Yep there'll be those that jump ship straight away
but hopefully enough of us will be left to be able to continue what we do
I for one aint going nowhere, I fit here and get along great with about 99% of folk
it'll be interesting to see who stays onboard and where we go next


Well, I don't know about the veterans here, but this newbie's hooked. I purchased this title about a week ago and have since brought about half a dozen friends and co-workers on board (They're also hooked). I realize that I haven't suffered through the growing pains of Maximum Football,like some of you guys, but better late than never.

_____________________________

Dieselcop

(in reply to Mykal)
Post #: 12
RE: The Last Update for 2.2 - 9/11/2008 12:21:35 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline

quote:

ORIGINAL: Dieselcop


Well, I don't know about the veterans here, but this newbie's hooked. I purchased this title about a week ago and have since brought about half a dozen friends and co-workers on board (They're also hooked). I realize that I haven't suffered through the growing pains of Maximum Football,like some of you guys, but better late than never.

no worries man, new blood is always welcome

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to Dieselcop)
Post #: 13
RE: The Last Update for 2.2 - 9/11/2008 12:22:05 AM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline

quote:

ORIGINAL: Dieselcop


quote:

ORIGINAL: Mykal


quote:

ORIGINAL: Marauders

This is the thread to discuss v2.2.90 being the last update for 2.2.

It is likely also the last official update for Maximum Football.



Yer but then Hey
there are more than one or two of us who are able to do this and that with this title
I see no reason why we cant just go on as we are

Yep there'll be those that jump ship straight away
but hopefully enough of us will be left to be able to continue what we do
I for one aint going nowhere, I fit here and get along great with about 99% of folk
it'll be interesting to see who stays onboard and where we go next


Well, I don't know about the veterans here, but this newbie's hooked. I purchased this title about a week ago and have since brought about half a dozen friends and co-workers on board (They're also hooked). I realize that I haven't suffered through the growing pains of Maximum Football,like some of you guys, but better late than never.


I'm a newbie myself TBH.


I wonder if I'll still be able to sell (for lack of a better word) this thing when I show it off to some people this weekend

(in reply to Dieselcop)
Post #: 14
RE: The Last Update for 2.2 - 9/11/2008 12:26:50 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
quote:

I wonder if I'll still be able to sell (for lack of a better word) this thing when I show it off to some people this weekend


would that be the high school clash "Ben Davis" & "Lawrence North"
if it is, man I'd love to be there to see the guys faces as there High School team runs out in a video game well kewl.

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to DAWUSS)
Post #: 15
RE: The Last Update for 2.2 - 9/11/2008 2:22:45 AM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

Well, I don't know about the veterans here, but this newbie's hooked. I purchased this title about a week ago and have since brought about half a dozen friends and co-workers on board (They're also hooked). I realize that I haven't suffered through the growing pains of Maximum Football, like some of you guys, but better late than never.


Welcome to the Maximum Football community.

I think you'll find a pretty good group here.

Have fun!

(in reply to Mykal)
Post #: 16
RE: The Last Update for 2.2 - 9/11/2008 2:24:47 AM   
garysorrell


Posts: 2169
Joined: 1/29/2005
From: In Exile In Central Florida
Status: offline
I second that, welcome guys.

(in reply to Marauders)
Post #: 17
RE: The Last Update for 2.2 - 9/11/2008 2:34:56 AM   
21SEC


Posts: 426
Joined: 12/11/2004
From: Jackson, MS
Status: offline
Hey guys posted in earlier in the thread where everything got deleted. I had taken some time away form MFB the past few months, but would always come by and check on the progress. It's great to see David, Matrix, and all the testers get this last patch out. There had been a couple of issues that had disheartened my expereience, and left me setting MFB aside. For example, the inclusion of a Play Group tester should really help ensure playbooks are built the way they should be. It's such a critical thing for this game to have good playbooks, that call the right plays.

I also should be able to crank out a new NCAA league fairly quickly, with this year's current rosters and pretty accurate ratings. If anyone is interested shoot me a PM.

Thanks again to everyone involved.

_____________________________

Modern Armored Conficts
http://www.navalwarfare.net/mac.html

Armored Brigade
www.armoredbrigade.com

(in reply to garysorrell)
Post #: 18
RE: The Last Update for 2.2 - 9/11/2008 3:00:17 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline
Come to think of it, there's still a lot left on the horizon in terms of content for MFB. There's still things like stadiums, leagues and playbooks that still can be added

(in reply to 21SEC)
Post #: 19
RE: The Last Update for 2.2 - 9/11/2008 3:02:27 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline

quote:

ORIGINAL: DAWUSS

Come to think of it, there's still a lot left on the horizon in terms of content for MFB. There's still things like stadiums, leagues and playbooks that still can be added

And then some

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to DAWUSS)
Post #: 20
RE: The Last Update for 2.2 - 9/11/2008 3:05:01 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline
NFL and NCAA stadiums alone would be a massive addition

(in reply to Mykal)
Post #: 21
RE: The Last Update for 2.2 - 9/11/2008 3:30:07 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
Yer but I aint sure real stadiums is possible
CFL stadiums was tried by garysorrell in the past, it didnt work

the 3d modelling program was crashing out and creating to many problems for him to move forward with it

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to DAWUSS)
Post #: 22
RE: The Last Update for 2.2 - 9/11/2008 3:34:46 PM   
jdhalfrack


Posts: 292
Joined: 10/22/2007
From: Springfield, IL
Status: offline
Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no! And it ain't over now. 'Cause when the goin' gets tough... the tough get goin'! Who's with me? Let's go!

JD

(BTW, I am well aware of the fact that the Germans did not bomb Pearl Harbor...)


_____________________________



Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to Mykal)
Post #: 23
RE: The Last Update for 2.2 - 9/11/2008 4:24:10 PM   
dreamtheatervt


Posts: 483
Joined: 4/22/2006
From: Virginia
Status: offline

quote:

ORIGINAL: jdhalfrack

Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no! And it ain't over now. 'Cause when the goin' gets tough... the tough get goin'! Who's with me? Let's go!



I feel terribly sorry for anyone who doesn't know where that quote came from. That movie is required viewing (and not the edited for TV version either, the real version)...or at least it should be.

_____________________________



DTVT's Playbooks

(in reply to jdhalfrack)
Post #: 24
RE: The Last Update for 2.2 - 9/11/2008 7:57:59 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
well I didnt see the movie, so I'm in the dark their
but not in the dark with the point of the post

I aint going nowhere and I'm certain some of the other guys wont be either

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to dreamtheatervt)
Post #: 25
RE: The Last Update for 2.2 - 9/11/2008 8:17:39 PM   
BigSmooth

 

Posts: 248
Joined: 11/10/2005
Status: offline
quote:

ORIGINAL: dreamtheatervt


quote:

ORIGINAL: jdhalfrack

(BTW, I am well aware of the fact that the Germans did not bomb Pearl Harbor...)


Shhh. You were rolling.

_____________________________


Global Football Federation

(in reply to dreamtheatervt)
Post #: 26
RE: The Last Update for 2.2 - 9/11/2008 11:29:37 PM   
garysorrell


Posts: 2169
Joined: 1/29/2005
From: In Exile In Central Florida
Status: offline
Well, despite the lack of confidence, and all around negativity eminating from Mykal, CFL stadiums are possible...I have just been working on some shortcuts to help me avoid the crash problem, or at least lessen the crying and head smashing on desk reaction I get from it. Plus, if I created the stadiums, maybe a few of the other stadium builders who dont have problems with crashing, could just go in and apply the fan textures for me. Thats where the biggest problem has been.

I would definately be open to any sort of group project to create NFL/CFL stadiums. I would start there because there are just too many NCAA stadiums. We can start and complete the CFL and NFL in a decent amount of time.

These sure wouldnt be Madden quality, but they would be 'reasonable facsimilies'.

We all know Mykal has 'phat' graphical skills.....so with his assistance, the stadiums would definately look good.

And Mykal, you know im just joking about the LOC and negativity, hence the

(in reply to BigSmooth)
Post #: 27
RE: The Last Update for 2.2 - 9/12/2008 2:31:30 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
HEY

Are you picking fights with me again
be warned man I aint always nice
time for some

Hahahahahahahaha

Seriously, no problem Man
In actual fact I have a lot of confidence in your stadium building abilities
but didnt realise you found a way around the crashing out of the 3D program

_____________________________


http://maxmykal-forum.forumotion.com/forum.htm

(in reply to garysorrell)
Post #: 28
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> The Last Update for 2.2 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.146