AI for MWIF - Poland
Moderator: Shannon V. OKeets
AI for MWIF - Poland
Poland setup AI
Poland Forces
3-3 INF, 5-3 INF, 3-4 CAV, 4-3 INF, 5-3 INF, 4(2)2 HQI, 1-4 INF DIV 1, 4-4 INF
FTR2, LND2, Naval unit, 1 CP
RES 3-2 MIL, RES 4-2
1939 6-3 INF
1940 6-5 MOT, FTR2, LND3
1941 7-5 MEC
1943 8-6 ARM
Poland has nine basic setups:
* Delay defence: Two Polish corps is sacrificed at the border to ease the risk of direct assault on Lodz.
* Classic Warsaw Iron ring defence: The Polish land forces is setup around Warsaw to prevent an assault on the capital by forcing the Germans to clear surrounding hexes first.
* Arrow defence: The Polish land forces is setup as an arrow leaving only 2 hexes to each factory city open to attack.
* Spear head defence: The Polish land forces is setup as a spear head against Germany, hoping a low roll on Lodz will break the German assault and also to conserve the HQ from ground strike.
* Classic France first defence: The Polish land forces are setup evenly spread out to delay the German conquest of Poland as long as possible during a France first attack. It cost Harry Rowland four turns in the classic battle of the titan games to chew up the last Polish defender.
* South defence: The Polish land forces is setup on more to the south to delay the German advance from Czechoslovakia. Only if there are few Germans in East Prussia.
* North defence: The Polish land forces is setup more to the north to delay German attacks on the factory hexes from East Prussia. Only if there are few Germans in Czechoslovakia.
* City defence: The Polish land forces is setup in only city hexes to deny the Germans any chance of blitz.
* Warsaw Ground strike defence: The Polish land forces leave Warsaw empty (!) to deny the Germans any chance of disrupting the defenders. During the CW impulse two units move into the city. Only if with Motorized movement rates and not with railway movement.
Poland has one extreme setup:
* Border defence: The Polish land unit are setup aggressively on the border to attack if the Germans only have a screening force against the Poland.
Declaration of war
Given a GE declaration of war and CW control of Poland the suggested reasoning for the AI could be as below.
Threats to guard against:
* Threat of German units in East Prussia
* Threat of German units in Czechoslovakia
* Threat of German Screen campaign
* Threat of German France First campaign
* Threat of German normal campaign
* Threat of German grand campaign
* Threat of having planes overrun
* Threat of having naval units overrun
Extreme Good hopes:
* Chance to capture East Prussia
* Chance to try to step on facedown unit(s)
Threat of German units in East Prussia
IF Germany has
Has two or more organized LandUnits AND
The units are in East Prussia AND
They are in supply or can be put in supply AND
They can move into Poland
THEN
Threat of German units in East Prussia
Threat of German units in Czechoslovakia
IF Germany has
Has two or more organized LandUnits AND
The units are in Czechoslovakia AND
They are in supply or can be put in supply AND
They can move into Poland
THEN
Threat of German units in Czechoslovakia
Threat of German Screen campaign
IF Germany has
Less than 6 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia
THEN
Threat of German Screen campaign
Threat of German France First campaign
IF Germany has
More than 5 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia AND
Less than 12 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia
THEN
Threat of German France First campaign
Threat of German normal campaign
IF Germany has
More than 11 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia AND
Less than 15 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia
THEN
Threat of German normal campaign
Threat of German grand campaign
IF Germany has
More than 14 corps/army sized LandUnits within 5 hex of the polish border
including Czechoslovakia and East Prussia
THEN
Threat of German grand campaign
Setup Variation
Lodz and Warsaw INF combinations:
When the both cities have INF all combinations of 4-4 INF, 4-3 INF or 5-3 INF, 5-3 INF are possible
FTR2, LND2 combinations:
Have variations of forward placement and rear East Poland placement
When a setup is used
* Border defence
Is consider to be used when A
A) Threat of German Screen campaign
* South defence
Is consider to be used when A AND B
A) No Threat of German units in East Prussia
B) Threat of German units in Czechoslovakia
* North defence
Is consider to be used when A AND B
A) Threat of German units in East Prussia
B) No Threat of German units in Czechoslovakia
* Classic France first defence
Is consider to be used when A
A) Threat of German France First campaign
* Classic Warsaw Iron ring defence
Is consider to be used when A
A) Threat of German France First campaign
* Delay defence
Is consider to be used when A OR B OR C OR When the AI wants
A) Threat of German normal campaign
B) Threat of German grand campaign
C) Threat of German France First campaign
* Arrow defence
Is consider to be used when A OR B OR C
A) Threat of German normal campaign
B) Threat of German grand campaign
C) Threat of German France First campaign
* Spear head defence
Is consider to be used when A
A) Threat of German normal campaign
* City defence
Is consider to be used when A OR B
A) Threat of German France First campaign
B) Threat of German normal campaign
* Ground strike defence
Is consider to be used when A OR B
A) Threat of German normal campaign
B) Threat of German grand campaign
Poland Forces
3-3 INF, 5-3 INF, 3-4 CAV, 4-3 INF, 5-3 INF, 4(2)2 HQI, 1-4 INF DIV 1, 4-4 INF
FTR2, LND2, Naval unit, 1 CP
RES 3-2 MIL, RES 4-2
1939 6-3 INF
1940 6-5 MOT, FTR2, LND3
1941 7-5 MEC
1943 8-6 ARM
Poland has nine basic setups:
* Delay defence: Two Polish corps is sacrificed at the border to ease the risk of direct assault on Lodz.
* Classic Warsaw Iron ring defence: The Polish land forces is setup around Warsaw to prevent an assault on the capital by forcing the Germans to clear surrounding hexes first.
* Arrow defence: The Polish land forces is setup as an arrow leaving only 2 hexes to each factory city open to attack.
* Spear head defence: The Polish land forces is setup as a spear head against Germany, hoping a low roll on Lodz will break the German assault and also to conserve the HQ from ground strike.
* Classic France first defence: The Polish land forces are setup evenly spread out to delay the German conquest of Poland as long as possible during a France first attack. It cost Harry Rowland four turns in the classic battle of the titan games to chew up the last Polish defender.
* South defence: The Polish land forces is setup on more to the south to delay the German advance from Czechoslovakia. Only if there are few Germans in East Prussia.
* North defence: The Polish land forces is setup more to the north to delay German attacks on the factory hexes from East Prussia. Only if there are few Germans in Czechoslovakia.
* City defence: The Polish land forces is setup in only city hexes to deny the Germans any chance of blitz.
* Warsaw Ground strike defence: The Polish land forces leave Warsaw empty (!) to deny the Germans any chance of disrupting the defenders. During the CW impulse two units move into the city. Only if with Motorized movement rates and not with railway movement.
Poland has one extreme setup:
* Border defence: The Polish land unit are setup aggressively on the border to attack if the Germans only have a screening force against the Poland.
Declaration of war
Given a GE declaration of war and CW control of Poland the suggested reasoning for the AI could be as below.
Threats to guard against:
* Threat of German units in East Prussia
* Threat of German units in Czechoslovakia
* Threat of German Screen campaign
* Threat of German France First campaign
* Threat of German normal campaign
* Threat of German grand campaign
* Threat of having planes overrun
* Threat of having naval units overrun
Extreme Good hopes:
* Chance to capture East Prussia
* Chance to try to step on facedown unit(s)
Threat of German units in East Prussia
IF Germany has
Has two or more organized LandUnits AND
The units are in East Prussia AND
They are in supply or can be put in supply AND
They can move into Poland
THEN
Threat of German units in East Prussia
Threat of German units in Czechoslovakia
IF Germany has
Has two or more organized LandUnits AND
The units are in Czechoslovakia AND
They are in supply or can be put in supply AND
They can move into Poland
THEN
Threat of German units in Czechoslovakia
Threat of German Screen campaign
IF Germany has
Less than 6 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia
THEN
Threat of German Screen campaign
Threat of German France First campaign
IF Germany has
More than 5 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia AND
Less than 12 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia
THEN
Threat of German France First campaign
Threat of German normal campaign
IF Germany has
More than 11 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia AND
Less than 15 corps/army sized LandUnits within 5 hex of the polish border
Including Czechoslovakia and East Prussia
THEN
Threat of German normal campaign
Threat of German grand campaign
IF Germany has
More than 14 corps/army sized LandUnits within 5 hex of the polish border
including Czechoslovakia and East Prussia
THEN
Threat of German grand campaign
Setup Variation
Lodz and Warsaw INF combinations:
When the both cities have INF all combinations of 4-4 INF, 4-3 INF or 5-3 INF, 5-3 INF are possible
FTR2, LND2 combinations:
Have variations of forward placement and rear East Poland placement
When a setup is used
* Border defence
Is consider to be used when A
A) Threat of German Screen campaign
* South defence
Is consider to be used when A AND B
A) No Threat of German units in East Prussia
B) Threat of German units in Czechoslovakia
* North defence
Is consider to be used when A AND B
A) Threat of German units in East Prussia
B) No Threat of German units in Czechoslovakia
* Classic France first defence
Is consider to be used when A
A) Threat of German France First campaign
* Classic Warsaw Iron ring defence
Is consider to be used when A
A) Threat of German France First campaign
* Delay defence
Is consider to be used when A OR B OR C OR When the AI wants
A) Threat of German normal campaign
B) Threat of German grand campaign
C) Threat of German France First campaign
* Arrow defence
Is consider to be used when A OR B OR C
A) Threat of German normal campaign
B) Threat of German grand campaign
C) Threat of German France First campaign
* Spear head defence
Is consider to be used when A
A) Threat of German normal campaign
* City defence
Is consider to be used when A OR B
A) Threat of German France First campaign
B) Threat of German normal campaign
* Ground strike defence
Is consider to be used when A OR B
A) Threat of German normal campaign
B) Threat of German grand campaign
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Arrow Defence
- Attachments
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- PolandArrowDefence.jpg (186.75 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Delay Defence
- Attachments
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- PolandDela..VariantB.jpg (194.26 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Delay Defence B
- Attachments
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- PolandDelayDefence.jpg (170.05 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* City Defence
- Attachments
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- PolandCityDefence.jpg (191.43 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Ground Strike Defence
- Attachments
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- PolandGrou..eDefence.jpg (181.62 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Classic Warsaw Iron ring defence
- Attachments
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- PolandIron..nceSouth.jpg (195.04 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* North defence
- Attachments
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- PolandNorthDefence.jpg (163.18 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* South defence
- Attachments
-
- PolandSouthDefence.jpg (142.47 KiB) Viewed 1034 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Spear head defence
- Attachments
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- PolandSpea..dDefence.jpg (154.26 KiB) Viewed 1035 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Classic France first defence
- Attachments
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- PolanFranc..tDefence.jpg (193.56 KiB) Viewed 1039 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWIF - Poland
* Border defence
- Attachments
-
- PolandBorderDefence.jpg (125.25 KiB) Viewed 1038 times
"'Malta - The Thorn in Rommel's Side"
- composer99
- Posts: 2931
- Joined: Mon Jun 06, 2005 8:00 am
- Location: Ottawa, Canada
- Contact:
RE: AI for MWIF - Poland
One Polish set-up feature I have gradually come around to doing more often is setting the planes up in western Poland so that they do not impede a USSR claim on Eastern Poland in the first impulse. This risks their being flipped during the surprise impulse and later overrun, of course.
Obviously, not very may set-ups allow for this.
This is only important if the USSR is set up and antsy to do an early Bessarabia claim, though.
Obviously, not very may set-ups allow for this.
This is only important if the USSR is set up and antsy to do an early Bessarabia claim, though.
~ Composer99
-
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: AI for MWIF - Poland
Can the USSR still demand Bessarabia on the first Allied impulse? I thought not. ???
It's fun to set-up Poland since the Germans are already committed. If they are weak in the south, I like to defend Katowice and possibly cost them some resource points on the first turn.
It's fun to set-up Poland since the Germans are already committed. If they are weak in the south, I like to defend Katowice and possibly cost them some resource points on the first turn.
- michaelbaldur
- Posts: 4800
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: AI for MWIF - Poland
ORIGINAL: peskpesk
* Delay Defence
I like that you have put the HQ in the Russian zone .... I always build the HQ with cw later in the war ......
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
- composer99
- Posts: 2931
- Joined: Mon Jun 06, 2005 8:00 am
- Location: Ottawa, Canada
- Contact:
RE: AI for MWIF - Poland
ORIGINAL: brian brian
Can the USSR still demand Bessarabia on the first Allied impulse? I thought not. ???
You are correct, it can't.
What it can do is claim Eastern Poland on the first impulse, running a fast unit along the south so it threatens the rail lines into Rumania when it claims Bessarabia on later impulses (such as, say, the second Allied impulse) in SO1939.
But, if the Polish planes are in Eastern Poland on the first impulse and not in range to groundstrike Germans, that interns both the planes and their pilots, which is bad for the CW (unless you're not playing with pilots, of course).
~ Composer99
RE: AI for MWIF - Poland
ORIGINAL: michaelbaldur
ORIGINAL: peskpesk
* Delay Defence
I like that you have put the HQ in the Russian zone .... I always build the HQ with cw later in the war ......
If Poland is conquered, how can you build the polish HQ later?
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
RE: AI for MWIF - Poland
I believe that this is because when the Russian takes control of the East Poland zone, the Polish units here are interned by Russia, and become available in the CW Force Pool as soon as Russia is at war with the CW.ORIGINAL: micheljq
If Poland is conquered, how can you build the polish HQ later?
RE: AI for MWIF - Poland
Michael, someone already had taken Mannerheim as his avatar [:D]ORIGINAL: michaelbaldur
I like that you have put the HQ in the Russian zone .... I always build the HQ with cw later in the war ......
- michaelbaldur
- Posts: 4800
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: AI for MWIF - Poland
ORIGINAL: Froonp
I believe that this is because when the Russian takes control of the East Poland zone, the Polish units here are interned by Russia, and become available in the CW Force Pool as soon as Russia is at war with the CW.ORIGINAL: micheljq
If Poland is conquered, how can you build the polish HQ later?
no .... when Russia is at war with Germany
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com