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PBEM Replay

 
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PBEM Replay - 8/24/2008 4:43:24 AM   
El Condoro

 

Posts: 60
Joined: 4/2/2008
Status: offline
Are there plans to incorporate a REAL PBEM replay function in CEAW?

I love the game; it's simple to play and yet difficult to master (I haven't done so), but for me the real beauty is in playing against a human opponent.

However, the PBEM replay is terrible IMO - the red dots and arrows are totally inadequate.

How did the unit that is represented now by a red dot die? What was it anyway? What and how many enemy units were involved in destroying it? Where did they go afterwards? And many other questions that a field commander would at least have a reaosnable chance of answering are left frustratingly unanswered.

When a 10+ year old DOS-based game like Panzer General II has a respectable replay function, why can't a good modern game like CEAW?

Next version? Upgrade? No plans to do so?

Thanks.
Post #: 1
RE: PBEM Replay - 9/3/2008 11:07:25 AM   
El Condoro

 

Posts: 60
Joined: 4/2/2008
Status: offline
Can I assume this one is in the too-hard basket?

(in reply to El Condoro)
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RE: PBEM Replay - 9/3/2008 12:48:14 PM   
Iain McNeil


Posts: 1969
Joined: 10/26/2004
From: London
Status: offline
I'm afraid so - the system was just not designed for this type of thing.

_____________________________

Iain McNeil
Director
Slitherine Software
Website http://www.slitherine.com

(in reply to El Condoro)
Post #: 3
RE: PBEM Replay - 9/3/2008 1:30:01 PM   
El Condoro

 

Posts: 60
Joined: 4/2/2008
Status: offline
It won't stop me from playing this game - it is too much fun against human opponents - but it's very disappointing that it fails in this area. Perhaps it's because it has been developed in Java? As I said, 10+ year old DOS games had a replay so this seems really strange, at least to me.

Anyway, I'll get over it. :)

(in reply to Iain McNeil)
Post #: 4
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