Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The New Map Making Tutorial

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> Maps, Models and Mods >> RE: The New Map Making Tutorial Page: <<   < prev  1 [2]
Message << Older Topic   Newer Topic >>
RE: The New Map Making Tutorial - 12/9/2008 7:58:34 AM   

Posts: 5081
Joined: 9/8/2007
Status: offline
Tutorial Update:

On the 9th Dec 2008 MM version 0.9f was released to the public. This version added new terrain models (courtesy of SAF_Biffa, benpark & Mraah), support for animated smoke plumes, better label support, better mod support (now the MM tells you which nonstandard mods you used and you no longer need to copy over MM support files for your map distributions) as well as support for better minimap colors.

The new map structures/vegitation can be found in their own subdirs off the Map Maker structure directory. The smoke plume can be found under the particles directory. This smoke plume is treated by MM as a normal structure so you can place them individually or even use them in autogen to make a field of fire and smoke.

The color translation and mapping system has changed slightly between what was descibed above and in the new 0.9f. This is what the new terrain mapping control looks like.

1. Is a dropdown list of the hex value of the map colors found in the terrain map.
2. Is a eye dropper to select a color. Simply click on this box then click on the map to select that color into the selection box.
3. Is the PCK engine terrain AI map color you want the particular terrain map coor to map to.
4. Is a color selection which allows you to map the terrain map color into a color used for the minimap.

Normally for the minimap you will want to keep your colors simple and few to prevent the map from appearing too busy.

So in operation this is what you would do.

First select your terrain color either from the dropdown box in 1. or by using the eyedropper in 2 and select a color from the map.
Second from the PCK terrain box select the terrain you want to map to (3).
Lastly click on the minimap color selection box and pick a color (4).

MM will remember the translation links you have made.

With this system you can have multiple terrain (and texture and autogen) layers which map to the same PCK terrain and have cool looking minimaps as well.

Attachment (1)

< Message edited by Stridor -- 12/9/2008 8:06:53 AM >

(in reply to Stridor)
Post #: 31
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> Maps, Models and Mods >> RE: The New Map Making Tutorial Page: <<   < prev  1 [2]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI