Banquet
Posts: 1068
Joined: 8/23/2002 From: England Status: offline
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A lot of the time I think you have to do what the situation dictates. I personally find it easier to have everything (supplies and production) routed to my supreme HQ, and build a big depot of trucks there so I have enough landcap to re-direct the equipment, be they replacements or for new units, from the SHQ to where-ever they need to go. However, other players may like to set towns close to their subordinate HQ's to provide them with supplies and re-inforcements. This has the advantage that they're closer and so need less landcap.. but it also means that every sub HQ has got to have enough trucks/horses/halftracks to give enough landcap to redistribute it all to their units.. It really depends on how you like to play, and the situation at hand. In a recent game I had a large part of my army cut off from the SHQ when the AI landed a seaborne invasion and cut my forces in half. The only way to stop my western forces from being cut off and killed was to re-route supplies and production in certain towns from the SHQ to the sub HQ controlling that part of the army. You don't need landcap to send anything a town produces to an HQ, you need it to get the stuff from the HQ to the units you want to put them in. A town does need to be able to trace a supply route to the HQ though. If it can't you don't lose the units it's produced, but they sit in storage until a supply route is open. That's how I understand it anyway. Reading a strategy guide is great, but it's not necessarily the only way to play. One of the great features of AT is that it's very flexible in catering for different styles, especially in the HQ structure and production and redistribution area's.
< Message edited by Banquet -- 8/20/2008 11:33:42 AM >
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