From: San Diego, Ca.
You'll end up liking the challenges and opportunities unusual starting positions offer.
For example, surrounded by mountains means that you have a lot of infrastructure to put down before you can break out - unless you use paratroops. So by checking to see where your supplies can reach gives you your first few turns objectives. Turn 1: Build paratroops and transports. Turn 2: More paratroops and some engineers. Etc etc. Operation Market Garden all over again. :) The troops can drop short of the 12 hex city and march in on foot. They will most likely be out of supply range so it will be really important for the engineers to build the supply route as soon as possible. Paratroops carry extra supply anyway so you have a turn or two up your sleeve. Also, once they take the town, a new HQ could be setup on the town to take supplies from the towns production and the paratroops could then have the HQ as their immediate HQ.
On the other hand, being surrounded by mountains gives you a very defensible position for later in the game.
Better yet, add an HQ unit to the paradrop and when you capture the city, associate the city to the capturing HQ. Now that city can supply your troops, (as long as they are associated to the capturing HQ as well) without a road.
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