3. There is no Canada. With all respect for Canadians they have too small impact for the war in Europe, and Canada is at another continent. But it might be considered to gave few Canadian units under Birtish or US command. Will be considered.
You've got to change this. The Canadians contributed significant units (corps sized) to the European theater, and were primary participants in such operations as Dieppe and Overlord, being assigned their own beach area for the Normandy invasion.
4. European scenarios shouldn't consist map of USA. Don't you think? Of course shore hexes for USA will be considered.
I guess this is in the works for the new patch, but I have registered my objection, and do so again.
The problem is that a line has to be drawn that defines the capabilities of the belligerent countries in this game. Germany had absolutely no means of mounting an invasion of North America during this time frame, and was hard pressed to produce the manpower and materiel necessary for prosecuting the war in Europe.
Now, I am all for the game allowing a country to increase its capabilities due to the additional resources accrued through conquest, but, unless we go all the way back into the 1930s or afford Germany industry and hardware not at all available when this game starts in late 1939 or ever accumulated in the course of the historical war, this possibility is completely outside the framework of what WW2-RtV is trying to represent.
To allow this kind of thing - and I mean for either side - is to convert this game from a historical simulation into a "what if" fantasy adventure of a kind that I avoid like the plague.
Don't get me wrong. Such games are fine for those who like them. This game did not present itself as being such, and I did not buy it for after-publication modifications to turn it into one.
And I like it a lot so far, by the way.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.