From: Michigan, U.T.B.
I like this game a lot, having kept coming back to it since I bought the original, but I continually get frustrated with the seeing massive amounts of smoke being popped by infantry when they retreat, not to mention the massive amount of infantry smoke that is made available to all units.
It seems odd that the infantry smoke part of the game is placed within the game engine itself, instead of being part of each individual OOB. My understand is that the game engine is intended for modern units, but has been adopted for WWII. If this is the case, then I can understand the amount of smoke being generated by infantry but conscript WWII infantry should not be popping smoke 2, 3 or even four times after losing a man and retreating. The battlefield quickly looks like a something out of Napoleonic times with visibility restricted to one hex and tanks dieing like flies to 1 hex distant infantry assaults.
Although I expect that nothing will happen to address this clear weakness in the game (such as an option for 'realistic' infantry smoke), I live in hope that one of these years the powers that be will add a feature that will keep the game going for another generation.
If it is a question of man-hours and cost, then I'll code it for you (along with signing whatever non-disclosure document you would like to add to the one already signed), and yes I realise that this won't happen - but it did last time I offered to debug a game for a developer. :P
I completely agree, you have my vote!
Why have you let Steel Tigers die????
Reduce unrealistic SP:WaW slaughter, "Low Carnage" (v8.403 or Enhanced):
Settings: 90S,80H,100RR,XXXTQ,110TT,150IT,180AvS,130AvA,150SOF / Command & Ctrl ON / AutoRally OFF
Visit the Enhanced forum at http://enhanced.freeforums.org