From: Hanford, CA, US
OK, did a quick assault test in EF using a normal 6sp German rifle platoon. For the defense, I used 3 separate Russian Rifle 38 platoons, a MG 30 platoon and a 76mm Field Gun. All the defenders start with disrupted status. I ran the assaults on the defenders without a leader and then stacked with a leader (used commander levels 1-4).
3 Rifle 38 pltns_____3______4______3/0____________4_____4________12/0
MG 30 pltns________0______3______0/0____________1_____2________5/0__Ldr killed once
76mm FG__________1______1______0/0____________1_____2________4/5__Ldr killed once
These are the results of 5 assaults on each unit (total of 15 for Rifle 38).
Without leader results are on the left. Stacked with leader results on right.
The 76mm FG were always captured with a leader stacked.
As you can see, SP loss and disruptions are similar, but the retreat rate is drastically different. Without a leader, a unit retreats only 12% of the time, with a leader that jumps to 88%. So the moral of this story is: don't stack a leader with your troops, thinking he will stiffen your soldiers' resolve. For he will be the first to shout "Run away"!
Anyone else notice this?
This is the same test, this time done in EF 1.02b. Both 1.03 & 1.02b tests were done in clear terrain with open hexes for the Russians to retreat to.
In 1.02b, the German rifle platoon has an AV of 5, which is 1 more than in 1.03 (AV of 4). The Russian units have different names, but the same defense and assault values.
3 Rifle 39 pltns___3_______4____11/0______________0_________0_______12/0
MG 39 pltn______2________2____5/0_______________2_________3_______5/0
These are the results of 5 assaults on each unit (total 15 for Rifle 39).
Without leader results are on the left. With leader stacked results on right.
*The FG were captured in all 10 assaults with the leader retreating when present.
In 1.02b, it does seem to be beneficial to stack a leader with a unit. SP losses are quite a bit less and disruptions slightly less. You'd need to do a lot more tests to be sure, but the results seem to be what you would expect; unlike what happens in 1.03.
One other thing I noticed: in 1.02b, the level of the commander is added to the counter-assault value of its accompanying unit; nothing is added to the defense value. In 1.03, the counter-assault value is treated the same way and the defense value is increased by 1, no matter what the commander's level. I have no idea if that's important, just thought I'd mention it.