From: Connecticut, USA
First of all, I can't say how thrilled I was to rediscover Pacific War. I used to play the Victory Games version of Pacific War in college - the one that came out in 1985. It was very similar, but it was a board game, and required several tables for the maps and had over a thousand little square chips and 10-sided dice. I found the Matrix version online, got it working, and started with the tutorial in the rulebook (Guadalcanal). I'm now in January 1943, playing the Allies, and trying hard not to become obsessed! Its great to see in the forums that there's so many others also into this style of hardcore gaming, and I've picked up some great tips.
I am in the midst of the "steep learning curve", of course, and have made a few mistakes but even learning the lessons the hard way is fun. So far there's just one major thing I can't get a handle on, and I'm sorry if this is a newbie question but its kind of bugging me:
Right now I don't think I can handle the whole map, so basically I took over South Pacific Command, just like the tutorial in the rulebook said. I've been battling my way up the Solomons, and am now in the initial stages of preparing to assault the Tarawa-Makin area. Anyway, after a fierce battle, around October 1942, the CV-6 Enterprise was badly damaged, and I had to withdraw her. Despite paying my Engineers and Seabees overtime, SouthPacCom still does not have a Port above level 4 by January 1943. So I look at the map, and figure that there's a few nearby ports in Australia where I can get her patched up. I send her to Sydney, and get back to the Solomons fighting.
That's when the problems began. I guess Douglass McArthur took a shine to the Big E, because before I knew it he had her on some kind of magical mystery tour, and she was rounding the north of Australia. I'd take control of her, land her in an Australian port, and the same thing would just happen next turn. That's when I noticed she was under Southwest Pacific Command. Meanwhile, she's floating around unescorted, and the Japs are using her for target practice. I set her destination and homeport for New Calendonia, and that seemed to do the trick. I'm lucky she made it to New Calendonia at all, but by that time she was critically wounded.
Fast forward a couple game months later. The Big E finally limps into Pearl (under Central Pacific Command) via Fiji and Nassau to avoid air and sub attack for her desperately needed repairs. Just before she enters port, I make sure she's still under South Pacific Command, and that her homeport is New Calendonia.
Next turn Chester Nimitz has her sailing for Seattle, despite the fact she still has 77 damage. What gives? Is there any way I can repair a ship in a port not under my command, without it being commandeered and sent somewhere else even if she's damaged? Do I have to take over Central Pacific Command, (or the 4th Army) just to make sure my ships stay in port? Its really frustrating, because had she just been repaired in Australia she probably would be back in action by now.
Anyway, don't want to belabor it because otherwise I'm having a great time - Saratoga, Hornet, and the battlewagons are still raising Cain in the Solomons, and the new ship and aircraft classes are starting to come into play! Just wanted to introduce myself, and hope that there's a simple answer I overlooked on the ship repair question.