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RE: What's the Best Programming Language for Wargames?

 
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RE: What's the Best Programming Language for Wargames? - 7/23/2008 1:11:33 AM   
Nemo121


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Is there any reason why, if you decided to go for C++, you couldn't go for Visual C++ ( which seems a little more accessible ).

It is always interesting to get a glimpse into programming. It is SOOO different than what I am used to dealing with for work.

(in reply to Perturabo)
Post #: 61
RE: What's the Best Programming Language for Wargames? - 7/23/2008 1:33:45 AM   
Veldor


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quote:

ORIGINAL: Nemo121

Is there any reason why, if you decided to go for C++, you couldn't go for Visual C++ ( which seems a little more accessible ).

It is always interesting to get a glimpse into programming. It is SOOO different than what I am used to dealing with for work.


Microsoft h8ers don't like Visual C++..

But towards another previous comment C# isn't really going to stay a MS only thing long. There are non-MS compilers and what-not that are well on thier way. Open Source versions and all that.

And why? Because at first everyone had to hate C# because MS invented it (Well some people working for MS anyway).. But in the end most gave in because it just is simply that much better. From a development perspective its not only about the power of the language, its about how fast you can code in it and how easily you can debug errors with it. Thats why the C# Developers are the smart ones. We all want better wargames and its about keeping up with the jones's. Less coding and debugging time means more time and money spent on the things we care more about.

Anyway why go with a half-baked non MS product just to save a couple bucks?

No real good reason unless your a MS h8er.

Well Billy G. finally quit Microsoft anyway so now is as good a time as any to love Microsoft...

Please, for me, cuz my MS stock needs a boost. TIA...

(in reply to Nemo121)
Post #: 62
RE: What's the Best Programming Language for Wargames? - 7/23/2008 2:17:46 AM   
Perturabo


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quote:

ORIGINAL: Nemo121

Is there any reason why, if you decided to go for C++, you couldn't go for Visual C++ ( which seems a little more accessible ).

Well, it won't run on my computer.

As for MS...
I stopped buying their products after I had to activate Win XP by phone on my mother's computer by phone.

_____________________________

Without social solidarity manifested in the form of welfare state, people inhabiting one territory are a non-nation of mortal enemies engaged in competition for survival.

(in reply to Nemo121)
Post #: 63
RE: What's the Best Programming Language for Wargames? - 7/23/2008 1:58:38 PM   
Peter Fisla


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quote:

ORIGINAL: Nemo121

Is there any reason why, if you decided to go for C++, you couldn't go for Visual C++ ( which seems a little more accessible ).

It is always interesting to get a glimpse into programming. It is SOOO different than what I am used to dealing with for work.


Well Microsoft tries to follow C++ standards but of course there will always be some differences but not that big that really need to seriously think about it - if we are talking about purely C++ language. If you decide to use MFC (Microsoft Foundation Classes) then you will need to do some work port your app to linux but it will not be a complete rewrite. I have been using Visual C++ since 1996 and I like it, I'm currently using Visual Studio Standard 2005 (you can still find out around for about ($150 or less). You don't need Visual Studio 2008 as the focus of the 2008 was for .NET development...

(in reply to Nemo121)
Post #: 64
RE: What's the Best Programming Language for Wargames? - 7/23/2008 6:03:17 PM   
pad152

 

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Wikipedia is a great source for info

C
http://en.wikipedia.org/wiki/C

C++
http://en.wikipedia.org/wiki/C%2B%2B

C# (C sharp)
http://en.wikipedia.org/wiki/C#

Object-oriented programing
http://en.wikipedia.org/wiki/Object-oriented_programming

(in reply to Perturabo)
Post #: 65
RE: What's the Best Programming Language for Wargames? - 7/24/2008 1:05:34 AM   
Veldor


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quote:

ORIGINAL: Peter Fisla
Well Microsoft tries to follow C++ standards but of course there will always be some differences but not that big that really need to seriously think about it - if we are talking about purely C++ language. If you decide to use MFC (Microsoft Foundation Classes) then you will need to do some work port your app to linux but it will not be a complete rewrite. I have been using Visual C++ since 1996 and I like it, I'm currently using Visual Studio Standard 2005 (you can still find out around for about ($150 or less). You don't need Visual Studio 2008 as the focus of the 2008 was for .NET development...


I liked MFC at the time but now that they've done away with it in favor of Windows Forms and the like... Id probably avoid MFC altogether if I didn't already know it. Even knowing it I now really really dislike it compared to the new stuff.

I don't know why portability is such an issue especially for wargaming. Anyone out there is gonna have had to find a way to run windows games if they are even a half-serious gamer. Certainly no one else worries about it (Matrix or whomever) so why keep citing it as an issue with MS Dev Products? Thats really a rhetorical question though since I'm sure I'm in the silent minority on this particular issue.

(in reply to Peter Fisla)
Post #: 66
RE: What's the Best Programming Language for Wargames? - 7/24/2008 1:27:40 AM   
Nemo121


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Joined: 2/6/2004
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Unless there's something massive I'm missing I'd agree with veldor. I know people who use emulators to run Windows wargames on their computers. It mightn't be ideal but for a turn-based, 2d game the overhead of the emulator is hardly crippling.

(in reply to Veldor)
Post #: 67
RE: What's the Best Programming Language for Wargames? - 7/28/2008 3:04:20 AM   
mbatch729


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Figured I'd add a few comments too. Skip C++. The dangers of unmanaged code isn't worth the small, and decreasing, FPS (frames per second) you can get compared to C#. I'd encourage you to explore C#, but Python can be useful for various scripting tasks too.

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FC3(SW) Batch
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(in reply to Nemo121)
Post #: 68
RE: What's the Best Programming Language for Wargames? - 7/28/2008 8:29:40 PM   
Jeffrey H.


Posts: 2857
Joined: 4/13/2007
From: San Diego, Ca.
Status: online

quote:

ORIGINAL: pad152

Wikipedia is a great source for info

C
http://en.wikipedia.org/wiki/C

C++
http://en.wikipedia.org/wiki/C%2B%2B

C# (C sharp)
http://en.wikipedia.org/wiki/C#

Object-oriented programing
http://en.wikipedia.org/wiki/Object-oriented_programming



C# link was incorrect, this is a correct one:

http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29




_____________________________

"Games lubricate the body and the mind" Ben Franklin.

(in reply to pad152)
Post #: 69
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