From: Hanford, CA, US
First, thanks for all the work you and your team did. I know that you all made a huge sacrifice of time and energy and I, for one, appreciate it. I know that not everyone is pleased with the update but to make everyone happy you would probably have to do something illegal. Just a random thought.
Things I like (love):
-Ladmo's artwork; beautiful
-New concealment rules; very nice, Hal gets some new teeth!
-Bridging & Engineering, mines; very much a plus. Some complain that it changes the scope of the game, but I think the game is flexible enough to handle that. If you don't like 'em, don't use 'em.
-The work on the DCG's seems good, though I haven't had much of a chance to really test them out.
-New AA rules; it's nice to see my Storch shot down instead of assaulted by infantry (that can still happen, but it should be much harder now with the new rules)
-I personally liked the loaded/unloaded graphics of the German trucks. Easy for me tell which trucks are empty at a glance. But I can understand why people in H2H games don't like it.
I'm sure there's others but I can't think of them right now.
Things I'm not sure about:
-More potent artillery; I've heard some complaints but I haven't had time to check it out
-Variable Visibility; so far, I had only 1 incident where I noticed it effecting the game. I had a unit on a hill at maximum range spotting for indirect fire. Then suddenly my artillery attacks began to drift. What??? Visibility had dropped 1 hex. Not a big deal, just a surprise. So on this issue, I can take it or leave it.
-New assault rules; you're right about there being a problem with horses, trucks, etc. I did quite a few tests and found something curious. Without a leader stacked with them, the truck (or whatever) would stand and fight, losing about 2-3 SP/assault, retreating about 50% of the time. (That's with 1 German schutzen platoon assaulting). With a leader stacked, the unit would lose 1-2 SP/assault, but retreated every time.
I also did some tests with Russian mortars and ATGs (all 0 assault values) vs. same German unit. The results were even worse. Without leaders, the mortars and ATGs held their ground (in 16 assaults) and lost 1 SP with only 1 unit captured. With leaders, the guns retreated every time and 5 units were captured (in only 8 assaults). So definitely something up with that.
I guess that means I'm on the fence with the new Visibility and Assault rules.
One thing I didn't like: the new encryption code. But that's water under the bridge.
So overall, I give the 1.03 Update 2 thumbs up (or 2 blue guys bowing). Job well done.