"It seems to me that the designer will be fully conversant with the rules under which the scenario is to be played and will have designed it specifically with those in mind. Why should they not set them as part of the design process?
The designers will be far better in a position to judge than a new player coming to CS for the first time who might, out of ignorance, attempt, say, a difficult RS scenario full of bunkers with the new assault rules and be driven to frustration and an early exit from the game by playing what is under those rules near to impossible.
In similar vein, all of the old scenarios included with Matrix Edition could be encoded to use the rules under which they were created."
A very good point, I would say. I wish this 'thinking' had been applied, and will continue to be applied, to any and all future 'changes'............ 'power to the people', after all, don't we pay the bills?