I have a couple of thoughts for improving the economic phase.
Firstly would be a warning if you try to end the phase without having done any purchasing for a free state. I often forget to do an economic phase for free states, especially if I have a lot of them, it's very easy to overlook.
Secondly when you come to the dialogue to purchase land or naval units, if you buy some, leave the screen, then go back, it is all back to zero. You don't have a record of what you have already bought, nor can you change your mind.
#1 : I offered this suggestion in another thread. But, it needs to be based upon manpower not spent, rather than on free states only. It's almost as easy to get distracted while in the middle of buying land factors or ships. "Hmmm, do I need 1 cav, or 2?" Then, leave the interface to find out, and forget to come back.
The way it should be coded is that if either the major power of any of his controlled free states has any manpower remaining, then a summary display should pop up, and confirmation to continue should be required.
The drawback is that if you have an odd number of manpower and you don't want to buy ships that turn, you'll get the warning. But, that is a price worth paying for all the times when I've forgotten free states, and sometimes my own nation's forces.
Agree with #2.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?