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Old eyes need help!

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Gary Grigsby's War Between the States >> Old eyes need help! Page: [1]
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Old eyes need help! - 6/16/2008 5:13:24 PM   
willgamer


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From: Nashville, Tennessee
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Too many lines in shades of gray for these old eyes...

Any chance of putting railroads and roads in different colors to help distinguish them from each other and borders?

I'm really don't care if it makes the map less pretty, I just want an option to see more clearly!

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RE: Old eyes need help! - 6/16/2008 5:41:15 PM   
Erik Rutins

 

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Have you tried the closest zoom setting?

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RE: Old eyes need help! - 6/16/2008 5:58:02 PM   
PyleDriver


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They are dfferent colors, and shapes. Rails are gray and roads are brown. As Erik said the zoom helps me at times as my eyes are poor now also.


Jon

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RE: Old eyes need help! - 6/16/2008 6:33:36 PM   
Catgh


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So the answer to willgamer's question is "No"? 

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RE: Old eyes need help! - 6/16/2008 6:37:36 PM   
Erik Rutins

 

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quote:

ORIGINAL: Catgh
So the answer to willgamer's question is "No"? 


Asking him if he's noticed the zoom feature yet does not constitute an answer, we're following up.

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RE: Old eyes need help! - 6/16/2008 7:14:00 PM   
tremy

 

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Adding my voice to willgamers plea.Quick recognition makes game playing so much easier

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RE: Old eyes need help! - 6/16/2008 8:07:40 PM   
FM WarB

 

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From looking at screenshots, making area borders light red would help.

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RE: Old eyes need help! - 6/16/2008 8:43:10 PM   
PyleDriver


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Well our state boarders are light red. Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...


Jon

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Post #: 8
RE: Old eyes need help! - 6/16/2008 8:51:07 PM   
Catgh


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Not to pick a fight Erik , but perhaps in the future you might mention the fact that you are still looking into it.  It is a pet peave of mine when someone doesn't answer a question asked; but only dances around it (not implying you were).  Your original response made no implimication that you were still looking into it.

I still have high respect for you and your team when it comes to customer service.

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RE: Old eyes need help! - 6/16/2008 9:05:02 PM   
FM WarB

 

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quote:

ORIGINAL: PyleDriver

Well our state boarders are light red. Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...


Jon

Ok area borders in a less pronounced red than state borders. That way you know at a glance what are borders and what are railroads. Do all borders end at rivers, or do some extend across rivers? Might be nice to see that at a glance. Are these graphics moddable, for those who'd take a crack at it? If so, you'd probably have alternate graphics available fairly quickly, I'd guess.

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Post #: 10
RE: Old eyes need help! - 6/16/2008 9:57:53 PM   
Hertston


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Have to second this, as my eyesight isn't exactly the best, either. Just a tinge more colour to the map would help.

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Post #: 11
RE: Old eyes need help! - 6/16/2008 10:04:48 PM   
tedhealy


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I've got young eyes and agree with that, a bit more color on the map in general would be nice to help differentiate things and just aesthetically in general.  All that grey causes things to blend after a long time staring at the screen for me.

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Post #: 12
RE: Old eyes need help! - 6/16/2008 11:13:37 PM   
Erik Rutins

 

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Joel's away for a couple of days, but I'll discuss this with him when he returns. In the meantime, if there are any adventurous modders, I think you may want too look at the cwart file in the /dat sub-folder, specifically these lines at the bottom:

PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,NEU,ffffffff,ffffffff

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Post #: 13
RE: Old eyes need help! - 6/17/2008 12:01:57 AM   
tedhealy


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Hmmm, what's the first color vs 2nd color?  Also is it TTRRGGBB?

What I tried is switching the Union color to the neutral no color (all f's) thus showing most of the map in a more yellowish color to reduce the amount of grey.  This also brings out the green forest area in USA regions more.  I also darkened the confed color just a small amount. 

I'll have to mess around some more, but I personally like that a lot more already.  I'll have to try lightening the CSA color too.  Oh and just a tip if you don't want to mess up or lose the original colors, just put // in front of a line to comment it out so the game won't read the line.  If you want to go back to the original, remove the // and delete or comment out your addition.

I'm trying out

PLAYER_COLOR,CON,ffc0bebe,fff0d0d0
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffe1ebfb,ffa0c8ff

//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff


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Post #: 14
RE: Old eyes need help! - 6/17/2008 12:09:48 AM   
Erik Rutins

 

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From: Vermont, USA
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quote:

ORIGINAL: tedhealy
Hmmm, what's the first color vs 2nd color?  Also is it TTRRGGBB?


If I recall correctly, the first number is the normal color, the second is the highlight color (like when a unit is selected and it shows the areas it can move to). Yes, it always starts with "ff" and then the color code.

Regards,

- Erik

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Erik Rutins
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Post #: 15
RE: Old eyes need help! - 6/17/2008 12:15:21 AM   
willgamer


Posts: 535
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From: Nashville, Tennessee
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quote:

ORIGINAL: Erik Rutins

Have you tried the closest zoom setting?


Yes, it's the setting I use most often.


quote:

ORIGINAL: PyleDriver

Rails are gray and roads are brown.


Could have fooled me... it's all very bland shades of gray on my nearly new 24" widescreen LCD monitor.


quote:

ORIGINAL: PyleDriver

Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...


The learning curve is plenty steep without what I would call an impediment. Guess we disagree....




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Post #: 16
RE: Old eyes need help! - 6/17/2008 12:21:50 AM   
willgamer


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From: Nashville, Tennessee
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quote:

ORIGINAL: tedhealy

This also brings out the green forest area in USA regions more.  I also darkened the confed color just a small amount. 




The forests are green?!?


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Post #: 17
RE: Old eyes need help! - 6/17/2008 12:23:29 AM   
tedhealy


Posts: 138
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From: St. Louis, MO, USA
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OK thanks!

Here's something simple to try out.

PLAYER_COLOR,CON,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffc0c0c0,fff0d0d0

//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff

All I did was switch the neutral to Union, Union to Confed, and Confed to neutral. Now the map is less grey and a little lighter because the dark confed overlay is only applied to neutrals. USA in upper left, CSA in lower right, and 2 darkened neutral regions right in the middle.


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Post #: 18
RE: Old eyes need help! - 6/17/2008 12:32:05 AM   
PyleDriver


Posts: 5854
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From: Occupied Mexico aka Rio Grand Valley, S.Texas
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I never liked the winter colors. I agree at times I have to be 12 inchs from the screen. We did that late in testing and I just new the map in my sleep by then...


Jon


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Post #: 19
RE: Old eyes need help! - 6/17/2008 1:44:29 AM   
th1207

 

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As I have some problems reading the city names,  I tried to change the font in the cwart.txt - Editor.
But unfortunately not with the desired results. I tried to make them darker, but what I did, didn´t work.
I changed
FONT,0,fonts/font1.tga,0,1,30,30,17,"!",1,0,95 to FONT,0,fonts/font1b.tga,0,1,30,30,17,"!",1,0,95
&
FONT,0,fonts/font2.tga,0,2,30,30,17,"!",1,0,95 to FONT,0,fonts/font2b.tga,0,2,30,30,17,"!",1,0,95.
Any advice on this issue?
thx in advance

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Post #: 20
RE: Old eyes need help! - 6/17/2008 2:27:49 AM   
tran505

 

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Not to pile on -- but I have to say that there could be a bit more contrast between union and confederate controlled territory.  I remember looking at the westernmost area of Maryland, and simply could not tell which side controled it.  Cities are a bit hard to see sometimes as well.  That being said, I like the "period" look of the map, and I would not want to change it all that much.

Paul

(in reply to th1207)
Post #: 21
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