Squirg's first map!

Discuss you ToS map designs made with the editor and post them here.

Moderator: MOD_TitansOfSteel

Post Reply
Squirg
Posts: 15
Joined: Sun Jun 01, 2008 6:23 am

Squirg's first map!

Post by Squirg »

Well I spent all yesterday making a map and testing out the editor. I've made Starcraft maps before and this isn't too different, so I got along well after a few trail and errors. I suggest using at least lightweight titans for this mission. Feedback is comments are welcome and encouraged!

Reward is 400k! (Plus salvage which I got 200k from I think when I tested the map.)
Attachments
Senator_Defense.zip
(6.1 KiB) Downloaded 76 times
Image
shalis
Posts: 4
Joined: Mon Oct 11, 2004 5:09 am

RE: Squirg's first map!

Post by shalis »

will try it out. thanks squirg 
sam.vanratt@gmx.net
Posts: 27
Joined: Tue Nov 13, 2001 10:00 am
Location: FRG

RE: Squirg's first map!

Post by sam.vanratt@gmx.net »

Hello Squirg
the map is everything I want from a "king of the mountain" battle. I've been in with 2 Assaults (Elite jocks) and apart from being unable to reload/repair (time to get there is much more than opponents arrive): it's too easy. While I find Ghstbear's 6:1 ratio really mind blowing heavy (and that when I have about 400 fights behind everyone of my squad) your's too easy with such perfect hiding places (just like old castles called in German Zwinger) and a nice moat.
I'd: a) make more waves with 1:1 strength (let's say 4-5); the architecture (moat + unclimbable mountains) makes up a lot of ratio
b) make more time between the waves so one/a few could reload or mostly rearmor.
or c) let the supply away OR let the damaged red squad repair (not sure if this is even possible) so they don't brake down at first sight.
Cheers
Sam
sam.vanratt
Post Reply

Return to “Titan's Map Room”