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Some wonderful improvement in Version 3.2 8)

 
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All Forums >> [Classic (Free) Games] >> War In Russia: The Matrix Edition >> Some wonderful improvement in Version 3.2 8) Page: [1]
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Some wonderful improvement in Version 3.2 8) - 3/29/2002 12:54:06 AM   
moi

 

Posts: 41
Joined: 2/1/2001
From: Russia, Novosibirsk
Status: offline
Hello!

Do you know that AI can execute airborne operations in WIR 3.2?

I dont believe it, but it is really! Now in 1942 campaign (I play Soviet) 3 korps of Germany Landing in Rzhev, Tula and about Moskow behind my defensive positions. Germany can drop 20 tanks on parashute 8).

I can send two files (one - before click combat, second - immediately after end of combat session).
I can't believe that this behavior of AI is possible 8)

Sorry for my terribel English.

Regards,
moi
Post #: 1
- 3/29/2002 2:06:17 AM   
RickyB

 

Posts: 1155
Joined: 7/26/2000
From: Denver, CO USA
Status: offline
Hello Moi,

This is a known problem, but Arnaud hasn't found the cause yet. It normally happens when the weather changes to mud, I think, but there could be other situations where it does so. It also seems to only do the move into ungarrisoned cities normally. Anyway, it is a problem buried in the AI code, which is tough for Arnaud to dig into. Sorry there is no solution to it yet.

_____________________________

Rick Bancroft
Semper Fi





(in reply to moi)
Post #: 2
- 3/29/2002 4:16:16 AM   
moonfog

 

Posts: 70
Joined: 7/21/2001
From: Switzerland
Status: offline
[QUOTE]Originally posted by RickyB
[B]
Sorry there is no solution to it yet. [/B][/QUOTE]

There is a solution...don't play against the AI:D

Ray

(in reply to moi)
Post #: 3
- 3/29/2002 4:33:19 AM   
Jap Lance

 

Posts: 38
Joined: 1/29/2002
From: Mallorca, Spain
Status: offline
[QUOTE]Originally posted by RickyB
[B]It also seems to only do the move into ungarrisoned cities normally.[/B][/QUOTE]

You wouldn't expect a decent commander to make an airborne assault against a heavily defended area. Only Montgomery do that...:eek:

(in reply to moi)
Post #: 4
- 3/29/2002 10:03:30 AM   
moi

 

Posts: 41
Joined: 2/1/2001
From: Russia, Novosibirsk
Status: offline
[QUOTE]Originally posted by RickyB
[B]Hello Moi,

This is a known problem, but Arnaud hasn't found the cause yet. It normally happens when the weather changes to mud, I think, but there could be other situations where it does so. It also seems to only do the move into ungarrisoned cities normally.
[/QUOTE]

No, AI can transfer unit not only city. In current game he does it 4 times and only 2 - to the city.

[QUOTE]
Anyway, it is a problem buried in the AI code, which is tough for Arnaud to dig into. Sorry there is no solution to it yet. [/B][/QUOTE]

What way exist for give code for me? I don't transfer it somebody, I don't reuse it, but I very interesting in detail understanding of rules of my lovely game for last two years.

Regards,
moi

(in reply to moi)
Post #: 5
- 3/29/2002 10:05:38 AM   
moi

 

Posts: 41
Joined: 2/1/2001
From: Russia, Novosibirsk
Status: offline
[QUOTE]Originally posted by moonfog
[B]

There is a solution...don't play against the AI:D

Ray [/B][/QUOTE]

Sorry but I haven't enough time for giving one turn on one day (and anything order). In some days I can't play for a weeks

Regards,
moi

(in reply to moi)
Post #: 6
- 3/29/2002 4:21:20 PM   
Ed Cogburn

 

Posts: 1979
Joined: 7/24/2000
From: Greeneville, Tennessee - GO VOLS!
Status: offline
[QUOTE]Originally posted by moi
[B]
What way exist for give code for me? I don't transfer it somebody, I don't reuse it, but I very interesting in detail understanding of rules of my lovely game for last two years.
[/B][/QUOTE]



Unfortunately, that can't happen.

(in reply to moi)
Post #: 7
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