Stridor
Posts: 5074
Joined: 9/8/2007 Status: offline
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quote:
ORIGINAL: SAF_Biffa I can't wait to add some brush into these maps, corn rows, grass clumps, lillies etc, need to work out exactly how the masks work in PCK shouldn't take long. Currently I have a problem paying for a reg key for Milkshake3d, I've been trying for 4 days now...my mrs is buying it for my birthday but it is getting silly now. I had a LOS, AI question I wanted to ask first before turning to creating the cover above. It's basically this, we get the ? as the player regards last known position, what does the AI get when there is a possibility that we are no longer there? Are things like fences, trees, long grass, crops just there to look pretty and sometimes act as a defence (to hit) bonus or would they really add to our options to ambush the AI? I would prefer to play with 'coins' off but not if the AI will get all the advantages. PVP works with coins off with lots of cover but single player probably won't, anyone know? Anyway first thing is to fix this problem I have with Milkshape and the idiots at Share it! Sorry you are having this problem with MS3D! why don't you email the developer directly. Bushes and grass would be pretty easy to do most of it is in the textures. Biffa you are definately the right man for this job however as your house work was/is outstanding. Esp textures. Any bushes or grasses you do I will include in the map maker. I look forward to it quote:
Hm, I don't recall brush in Winterstorm either. As I recall it wasn't used for performance reasons, but should be pretty easy to put back in. Perhaps we should as Biffa for a few brush pieces? I agree that adding some brush and tall grass would make the maps much nicer. Erik the dlls are FULL of references to stuff that don't actually exist (including brushes and grasses). They are selectable in ScenEdit also but of course they then crash scenedit when you try and use them which is frustrating. Either Kevin or myself should remove them I think (or better yet Biffa could make replacement models with the same name).
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