From: Derby, England
Stalingrad 50 turn scenario.
PBEM only using a modified sattalite image map.
Created by John Schettler
In mid-September 1942, after driving to the outskirts of Stalingrad the Germans launch their first major assaults to take the city. In the center, the 51st Korps shock group composed of 71, 76, and 295 infantry divisions surged towards Mamayev Kurgan. In the south, the 48th Panzer Korps of Hoth’s 4th Pz Army sent the 29th Motorized, 24th Panzer and 94th Infantry divisions against the suburbs of Yelshanka and Kupersnoye. After promising initial gains by the Germans, Chiukov landed reinforcements in the nick of time, bringing 13th Guards, 92nd Naval Marine Bde and the 95th Rifle division across the Volga to try and halt the German attack. The bitter street fighting that ensued has fascinated historians and researchers ever since. (Not to mention game designers.) And in this expansive battle players will see just how brutal urban warfare can be, with casualties mounting, battalions withering away to company strength, ammunition shortages, and key terrain features changing hands as each side feeds in new units. All the major Victory Point objectives are labeled in red: The Tractor Factory, Barricade Works, Red October Plant, Lazur Chemical Works, Mamayev Kurgan, Red Square, The Grain Elevator, the Rail stations and many others.
< Message edited by Howard7x -- 5/24/2008 11:58:07 AM >
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar