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Generic Weapon System

 
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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> Maps, Models and Mods >> Generic Weapon System Page: [1]
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Generic Weapon System - 5/21/2008 1:09:51 PM   
RyanCrierie


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Bashed this together over a couple of nights; what do you think?

Trying to expand the PZK engine to include more modern stuff, while retaining commonality with WWII.




Sleep time now, posted it for commentary; yes I realize that I extended the weapons "kill" range for a squad well out to about 80% of the map, when you include the squad automatic weapon; but we can fix this by making fire at such ranges very inaccurate, unless you have a heavy tripod mount for your MG.....

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< Message edited by RyanCrierie -- 5/21/2008 1:13:03 PM >


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RE: Generic Weapon System - 5/21/2008 2:03:56 PM   
Mobius


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I wouldn’t go much higher than a 5 firepower for most things as a squad of Russians with PPSh-41s and a DP LMG only have 5 firepower. (Remember they get to fire up to 5 times a phase.) Assault rifles don’t put out the lead of SMGs though they have longer ranges.

I think the highest firepower in the modern rules is 9 which is a 105mm bee-hive round.

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RE: Generic Weapon System - 5/21/2008 9:36:46 PM   
Erik Rutins

 

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It's a good idea, but the total firepower values are too high in some cases. You should consider some "diminishing returns" on some of the multiple MGs.

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Modern Weapon Systems - 5/23/2008 7:23:11 PM   
Mobius


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Here is a spreadsheet translation of the Modern Armor infantry tables into PCK values.
Note these tables haven't been updated since 1992.





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