From: Vermont, USA
Great. I'm one of the old Wild Bill's Raider and waiting a decade for a game as tactical flexible-accurate and strategical massive-fun (the great weakness of Combat mission) as was the glorious SP. Now I find it!
Thank you, Massimo - I'm glad you're having fun with PCK!
I see, after a couple of gaming days, only limited flaws, in the eye candy, like better destroyed tanks icons, craters and building damage that I feel will be implemented.
Yes, these are all on our wish list.
I dislike the " official" style of the units in the verbose report . 29 div 8/2/2/3. Not intuitive to understand the difference with the 29 div 8/2/2/1. My problem.
Some of the naming varies by scenario designer and the random battles also have their own naming system. What's your preferred naming convention?
I noticed more than once in every battle a whole infantry squad wiped out with a single burst, no they don't are rushing. I understand that could happen in an a very well done ambush at point-blank, but not, in game terms, with a single volley from distance, when they are moving on the battlefield aware that the battle is started. So a question. Could have in the future an order that give to the single squad a "bounding" behavior simulating single man moving in leaps or a "sparse" behavior to minimize the risk of concentrate fire or artilery barrage. I think this is now incorporated on the internal mech of the Rush/advance/defend/bound order but , may be, it needs a little adjustment.
See my comments above - I'm also working on a detailed orders chart to show all the various modifiers by order type. In short, Defend -> Move is the "safest" (and slowest) form of movement. Advance is basically your happy medium and Rush makes you much more vulnerable although faster.
[quoteLast. The Campaign/battle generator seems to be astounding in flexibility. I don't see anyway, the tool to create a game on a specific unit. For exemple a nashorn platton for an Albert Ernst campaign.
Yes, it's quite possible, but you need to get into the XML files. Have a look at the documentation addendums on the RCG/RBG and let us know if yu have any questions.