el cid again
Posts: 14598
Joined: 10/10/2005 Status: offline
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In my game with OSO KL fell on the second attack to a two division force using deliberate attack and moderate air support - no naval support. It had the Kuala Lumpur Fortress in the hex - a military unit - and a minor air support unit. It was attacked prematurely because it appeared to be weak - but it was not in the black at all ever. The KL supply sink is not a big problem alone. In the game with Scot I broke the "Kuala Lumpur Line" by concentrating on the hex to the East of KL - and it fell in one blow when finally I got fully concentrated with HQ. What stopped me was 7 combat units in a non location hex - and no supply sink was present. These units were fresh - I took time to concentrate - but while they could stop a heavily reinforced 5 Division (the most powerful in IJA - the only Class A motorized division and a square division, they could not stop a fully integrated force with HQ, artillery, engineers, infantry, and lots of air support. In that game KL WAS able to stop me - using a combination of military units and the sink - 11 total (2 static must be there). But it was the military units that were responsible for holding the line - not the sink - both cases using the revised smaller KL sink - and there are supply sinks smaller than that in almost every hex in Malaya - none of which pose any problems. The disappointment is the secondary function of the sink at KL barely worked: no port, air facility or runway damage - 10% recource damage - 25% oil damage. Not as much as I intend - and so maybe sinks need more engineer content???? Note that OSO - doing a Sir Robin at KL - did not damage it. Scot - who now probably will be isolated and pocketed with many military units at KL - likely will hold out far longer - and damage the location much more.
< Message edited by el cid again -- 5/23/2008 2:55:08 PM >
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