Matrix Games Forums

More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the FamilyTablet Version of Qvadriga gets new patchNew Command Ops: Battles from the Bulge UpdateCommand gets a huge update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

UI Suggestion: Artillery available indication

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> UI Suggestion: Artillery available indication Page: [1]
Login
Message << Older Topic   Newer Topic >>
UI Suggestion: Artillery available indication - 5/10/2008 4:33:53 AM   
WhiteOwl

 

Posts: 121
Joined: 6/9/2006
From: Sydney, Australia
Status: offline
An idea came to mind while playing today. I had one 81mm mortar and kept forgetting to use it after its cooldown period. Would it be possible to add a message to the message area at the beginning of the order plotting phase that indicates that an off-map artillery asset is ready?

Cheers
Post #: 1
RE: UI Suggestion: Artillery available indication - 5/10/2008 5:34:04 AM   
Rick

 

Posts: 12047
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: WhiteOwl

An idea came to mind while playing today. I had one 81mm mortar and kept forgetting to use it after its cooldown period. Would it be possible to add a message to the message area at the beginning of the order plotting phase that indicates that an off-map artillery asset is ready?

Cheers



Thats a good idea.

Rick

(in reply to WhiteOwl)
Post #: 2
RE: UI Suggestion: Artillery available indication - 5/10/2008 7:02:11 AM   
Mobius


Posts: 8990
Joined: 6/30/2006
From: California
Status: online
Especially good because off map artillery can arrive as reinforcements.

(in reply to Rick)
Post #: 3
RE: UI Suggestion: Artillery available indication - 5/10/2008 9:28:49 PM   
NefariousKoel


Posts: 2920
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Great idea and should be easy to implement.  The kind that everyone likes!

(in reply to Mobius)
Post #: 4
RE: UI Suggestion: Artillery available indication - 5/10/2008 10:34:08 PM   
Mad Russian


Posts: 12375
Joined: 3/16/2008
From: Texas
Status: offline
And while we're at it, could we show which HQ's are in contact by a visual indicator?

Either on the coins or the HUD or both?

Good Hunting

MR

(in reply to NefariousKoel)
Post #: 5
RE: UI Suggestion: Artillery available indication - 5/13/2008 7:12:36 AM   
himmelstoss


Posts: 161
Joined: 9/22/2003
From: CA, USA
Status: offline
it would also be really great if it was possible to change arti location before clicking the turn go button just like one can with any other fire option, so that one does not have to load the last saved just to get the arti spot desired. do i make sense?



< Message edited by himmelstoss -- 5/13/2008 8:21:13 AM >


_____________________________

tell it like you think it is!


(in reply to Mad Russian)
Post #: 6
RE: UI Suggestion: Artillery available indication - 5/14/2008 2:30:10 PM   
NefariousKoel


Posts: 2920
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline

quote:

ORIGINAL: himmelstoss

it would also be really great if it was possible to change arti location before clicking the turn go button just like one can with any other fire option, so that one does not have to load the last saved just to get the arti spot desired. do i make sense?




Yeah, this is one thing I think they need to fix. Artillery placement.

Erik says they're looking at it.

(in reply to himmelstoss)
Post #: 7
RE: UI Suggestion: Artillery available indication - 5/14/2008 2:41:36 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
If Erik, says they are looking at it, it will get done.

Regards,

Greg

(in reply to NefariousKoel)
Post #: 8
RE: UI Suggestion: Artillery available indication - 5/14/2008 6:06:06 PM   
himmelstoss


Posts: 161
Joined: 9/22/2003
From: CA, USA
Status: offline

quote:

ORIGINAL: Grell

If Erik, says they are looking at it, it will get done.

Regards,

Greg


true dat!

himmel

_____________________________

tell it like you think it is!


(in reply to Grell)
Post #: 9
RE: UI Suggestion: Artillery available indication - 5/15/2008 3:29:31 PM   
Erik Rutins

 

Posts: 32873
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Our first look at this, it proved to be much more difficult to implement than anticipated, so it won't be in v1.01. I'll keep you posted as we will be taking a second look for the next official update. I agree that it would be very nice to get this into an update for this release rather than waiting for the next one.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to himmelstoss)
Post #: 10
RE: UI Suggestion: Artillery available indication - 5/15/2008 9:31:11 PM   
boulou

 

Posts: 23
Joined: 4/18/2008
From: France
Status: offline

quote:

ORIGINAL: Erik Rutins

Our first look at this, it proved to be much more difficult to implement than anticipated, so it won't be in v1.01. I'll keep you posted as we will be taking a second look for the next official update. I agree that it would be very nice to get this into an update for this release rather than waiting for the next one.


too bad, but here is another customer who would love seeing the tubes pre-marked on the map before confirming the arty call!
Really hope it can make it in the next version!
Thanks anyway for your hard work, that's really much appreciated!

(in reply to Erik Rutins)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> UI Suggestion: Artillery available indication Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086