From: Vermont, USA
Is shell caliber taken into account ? A 37mm gunned tank (PzIII or 38) had 100+ shells, whereas a KV-2 only had 20 or so IIRC.
I don't quite get why ammo count should be outside of the game's scope - to the contrary, here we have each tank modeled and track every shot, ammo could be counted - it's not critical, but fits into the game imho.
Guys, I know you're all smart enough to rationalize these abstractions just as well as you can poke holes in them. It's the nature of an abstraction that it will not be precise, but if it's good enough then it works without adding to the player's information management. One of the keys in any game if you're aiming for "fun" is to not force the player to work too hard while allowing the player to see the results of his choices. That's why I'm so interested in finding out where we need to improve the interface, etc.
With all that said, I'm not against "bean counting" under the hood, I think it would improve realism, but it doesn't need to be at the player level for this scale. If we can just report "low ammo" or "ammo out" for each ammo type when the player wants to check, that's about right even if we know that there are 5 shells or 8 shells left.