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Cross Hatched Gridded Grass Mod

 
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Cross Hatched Gridded Grass Mod - 4/28/2008 8:24:25 AM   
RocketMan


Posts: 702
Joined: 7/19/2004
From: Delaware, USA
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I added a cross hatched grid to the grass files and muted the grid somewhat from z1812's mod.

The attachment is below and is JSGME ready.



Attachment (1)
Post #: 1
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 8:32:50 AM   
Mraah

 

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Looking good!! Both you and z1812 mods are nice.

Suggestion ... Can you add a HEXAGON pattern ? Perhaps scaled to 50 meters across?

Or, say 25 or 30 meters. This way we know how close to get for a close assult.

Suggestion WISH to Erik ... A seperate grid or hex pattern toggle button. During the game we can toggle this on/off to get an idea of scale.

By the way ... what do you estimate the distance now for the grid ?

Rob

< Message edited by Mraah -- 4/28/2008 8:39:11 AM >

(in reply to RocketMan)
Post #: 2
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 3:28:46 PM   
z1812


Posts: 1472
Joined: 9/1/2004
From: Toronto Ontario
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Hi All,

Nice addition Rocketman.

As Mraah has suggested a grid that is " in game ", scaled to represent a certain distance, and that can be toggled would be very good. I have often thought how useful this would be.

Bear in mind one can always use the target feature to measure the distance on the existing grid and get an idea of range that way. I have not done that yet because I did not think of it until reading this post.

Regards John

< Message edited by z1812 -- 4/28/2008 3:30:48 PM >

(in reply to RocketMan)
Post #: 3
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 3:55:02 PM   
PDiFolco

 

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Thanks Rocketman, glad to see you didn't lose your "topo maps" texturing skills !

(in reply to z1812)
Post #: 4
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 5:23:26 PM   
RocketMan


Posts: 702
Joined: 7/19/2004
From: Delaware, USA
Status: offline

quote:

ORIGINAL: Mraah

Looking good!! Both you and z1812 mods are nice.

Suggestion ... Can you add a HEXAGON pattern ? Perhaps scaled to 50 meters across?

Or, say 25 or 30 meters. This way we know how close to get for a close assult.

Suggestion WISH to Erik ... A seperate grid or hex pattern toggle button. During the game we can toggle this on/off to get an idea of scale.

By the way ... what do you estimate the distance now for the grid ?

Rob


A square grid helps you to visualize terrain changes because the lines on the grid bend as the terrain elevation changes. Since a hex grid does not have straight lines, I don't know how helpful it would be to help you visualize the terrain height.

The underlying terrain tiles are .dds (Direct Draw Surface) files, so the only way to add a grid is to actually "paint" the grid onto the tiles, and the only way to turn the grid off and on is to load or unload the modded files.

The underlying terrain files are also 20m square, with the grid on my mod being 10m, so there is no way to add grids greater than 20m.

(in reply to Mraah)
Post #: 5
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 5:25:59 PM   
RocketMan


Posts: 702
Joined: 7/19/2004
From: Delaware, USA
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quote:

ORIGINAL: PDiFolco

Thanks Rocketman, glad to see you didn't lose your "topo maps" texturing skills !


It is just geometry PDiFolco, not Rocket Science

(in reply to PDiFolco)
Post #: 6
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 5:27:58 PM   
RocketMan


Posts: 702
Joined: 7/19/2004
From: Delaware, USA
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quote:

ORIGINAL: z1812

Hi All,

Nice addition Rocketman.

As Mraah has suggested a grid that is " in game ", scaled to represent a certain distance, and that can be toggled would be very good. I have often thought how useful this would be.

Bear in mind one can always use the target feature to measure the distance on the existing grid and get an idea of range that way. I have not done that yet because I did not think of it until reading this post.

Regards John


Thanks z1812. I had been meaning to play around with grids, but hadn't had the time to do it yet. When I saw your grid files, I just downloaded them and modded them a bit. You did all the hard work!

(in reply to z1812)
Post #: 7
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 5:56:05 PM   
Mraah

 

Posts: 1085
Joined: 2/20/2008
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quote:

ORIGINAL: RocketMan
A square grid helps you to visualize terrain changes because the lines on the grid bend as the terrain elevation changes. Since a hex grid does not have straight lines, I don't know how helpful it would be to help you visualize the terrain height.


Yes ... good point. I wasn't thinking terrain changes at first.

quote:


The underlying terrain files are also 20m square, with the grid on my mod being 10m, so there is no way to add grids greater than 20m.


Thanks for measuring



(in reply to RocketMan)
Post #: 8
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 7:27:15 PM   
Erik Rutins

 

Posts: 33909
Joined: 3/28/2000
From: Vermont, USA
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Thanks, Rocketman. Nice mod!

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Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Mraah)
Post #: 9
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 9:36:34 PM   
RocketMan


Posts: 702
Joined: 7/19/2004
From: Delaware, USA
Status: offline
Thanks Erik. I did a similar mod for Combat Mission some time ago, and it made it much easier for me to judge terrain elevations without getting all the way down to ground level.

Also, I read somewhere that Matrix was paying modders who helped to improve their games, so can I assume my check is in the mail then

(in reply to Erik Rutins)
Post #: 10
RE: Cross Hatched Gridded Grass Mod - 4/28/2008 10:02:40 PM   
Erik Rutins

 

Posts: 33909
Joined: 3/28/2000
From: Vermont, USA
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Hm.. I saw it around here _somewhere_....

You can see your mod in action in my Balta screenshots, those grids definitely do help with subtle contours.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to RocketMan)
Post #: 11
RE: Cross Hatched Gridded Grass Mod - 7/11/2008 4:36:31 AM   
DeGrunne

 

Posts: 3
Joined: 7/11/2008
Status: offline
Hello all,

that mod looks great and i wanted to test it but it seems that attached files aren't available anymore.

Is it a mirror somewhere?

cheers

(in reply to Erik Rutins)
Post #: 12
RE: Cross Hatched Gridded Grass Mod - 7/11/2008 4:40:31 AM   
Erik Rutins

 

Posts: 33909
Joined: 3/28/2000
From: Vermont, USA
Status: offline
That's an issue related to our server migration and upgrade. I expect the attachments will start working again soon.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to DeGrunne)
Post #: 13
RE: Cross Hatched Gridded Grass Mod - 7/11/2008 7:31:55 PM   
DeGrunne

 

Posts: 3
Joined: 7/11/2008
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Hello Erik,

thank you for your answer Sir, in the waiting, if one send me the files by email* for example, i could host them on my ftp and so even when all attachments will be back, we'll have a mirror.

*fdokalatgmaildotcom

cheers

(in reply to Erik Rutins)
Post #: 14
RE: Cross Hatched Gridded Grass Mod - 7/11/2008 9:37:49 PM   
Erik Rutins

 

Posts: 33909
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Attachments should be working again now.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to DeGrunne)
Post #: 15
RE: Cross Hatched Gridded Grass Mod - 7/11/2008 10:55:39 PM   
DeGrunne

 

Posts: 3
Joined: 7/11/2008
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All fine now, thank you Eric.

(in reply to Erik Rutins)
Post #: 16
RE: Cross Hatched Gridded Grass Mod - 10/1/2008 8:50:11 AM   
spellir74


Posts: 2046
Joined: 6/15/2008
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I believe I heard that this is not off/on toggle able.

There is no way to make this toggle-able at all?

It will totally ruin my screen shot fetish ;-)

(in reply to DeGrunne)
Post #: 17
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