ORIGINAL: Marshall Ellis
This might be a little difficult since we already have a set for orders (Interception) and we looked into this a ways back. The problem is that we may have to change the DB struct to accomodate the new order slot for evasion. We already have an order slot for interception which means we need to add another slot for evasion orders. While not impossible, we might run the risk of obsoleting older games. It would need to be looked into at a pretty in depth level.
Uhm. I see a potential problem here.
I will try to explain the importance of this rule.
A common British tactic to achieve Naval dominance is surprise attack: declare war on a potential future enemy with some of his fleet at sea, set your naval movement order to move before him and concentrate your entire fleet on a quick attack on his fleets. This is especially devastating against Spain - suppose he is tempted from joining France against GB - since you can move after France (thus using your fleet to keep the French one blockaded) and before Spain (thus attacking his ships with all your fleets). Next month, you simply switch your movement order to first and resume the blockade of the French fleet.
This way, with a single strike you can be sure to inflict heavy losses on your target (typically between 13 and 26 ships), while immediately recovering the pp's lost to declare War.
Naval evasion strongly limits this tactic, offering a 2 out of six chances for this surprise attack to fail. This way, you are not sure of recovering your lost pp's and you risk having to face a new enemy fleet at full strength. Without this rule, no fleet other then British will ever be safe outside a port, especially if within 7 sea zones from the Channel.
< Message edited by Ashtar -- 4/28/2008 1:04:40 PM >