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Autosave manager + new Start Speed Up

 
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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> Maps, Models and Mods >> Autosave manager + new Start Speed Up Page: [1]
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Autosave manager + new Start Speed Up - 4/18/2008 1:54:07 PM   
Stridor


Posts: 5080
Joined: 9/8/2007
Status: offline
Ok here is my new Speed up + autosave manager

To install just copy the PCK.vbs to the main PCK directory. You can then make a shortcut to the script anywhere you like.

If you have renamed or deleted your intro move, please put it back in the main directory as

"panzercommandintro.wmv"

This is important as I wanted this to work on entirely stock settings.

How it all works:

When you start PCK with this script it will automagically start PCK without you having to go through the confirm screen.

It will also rename the intro movie so that you don't see it, thereby speeding up the whole process. When you exit out of PCK the intro move will be renamed back to normal, so that if you ever wanted to see it again you can by just starting PCK in the usual way.

The other thing this script does is to manage your autosaves. Essentially it keeps a running save of your last 25 autosaves (this is configurable to more or less on your liking). This will be handy for replaying a whole battle (provided it doesn't last more than 25 turns) as necessary (ie for AARs). Autosave backups greater than 25 turns are automatically deleted.

Backup autosaves are saved as

"@ YYYY-MM-DD HH-MM-SS"

eg

"@ 2008-04-21 14-52-08"

and are time sorted in the load battle list.

Maybe Erik can update the main menu screen to run PCK with this little option

EDIT: Update, now works even faster as you don't see the Matrix/Koios/Trisyn Splashscreen

EDIT: Update 1.4 Now fixes nasty bug where it wouldn't work if PCK forum was running at the time you started PCK Don't ask Also won't try and rename intromove if it doesn't exist or has already been renamed.


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< Message edited by Stridor -- 4/19/2008 11:54:59 PM >
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RE: Autosave manager + new Start Speed Up - 4/18/2008 2:29:43 PM   
Mraah

 

Posts: 1085
Joined: 2/20/2008
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Appreciate ya Stridor!!




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Post #: 2
RE: Autosave manager + new Start Speed Up - 4/18/2008 2:36:57 PM   
JMass


Posts: 2197
Joined: 6/3/2006
From: Italy
Status: offline
Thanks!


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Post #: 3
RE: Autosave manager + new Start Speed Up - 4/18/2008 8:28:26 PM   
Rick

 

Posts: 12509
Joined: 4/20/2000
Status: offline
Hey Thanks -

Rick

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Post #: 4
RE: Autosave manager + new Start Speed Up - 4/19/2008 3:24:58 AM   
Stridor


Posts: 5080
Joined: 9/8/2007
Status: offline
bump for minor update

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Post #: 5
RE: Autosave manager + new Start Speed Up - 4/19/2008 5:18:56 PM   
Capitaine

 

Posts: 599
Joined: 1/15/2002
Status: offline
Okay, I'm using the latest version of the script and I'm still getting the splash screen in addition to a "Script Error" every time I use it that says the script is already running.

EDIT: I restarted the computer and it ran fine and as supposed to. I exited the game and then tried starting it again and I got the same error and the splash screen was back.

< Message edited by Capitaine -- 4/19/2008 6:03:22 PM >

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Post #: 6
RE: Autosave manager + new Start Speed Up - 4/19/2008 11:26:29 PM   
Stridor


Posts: 5080
Joined: 9/8/2007
Status: offline
Hmmm,

Obviously something is wrong.

Sounds like the script is not auto exiting and that there are copies still running in the background.

When you exit out of PCK it can take up to 10 seconds before the script detects PCK has stopped running and then exits. If you exit PCK and then try a restart immediately after then you will get the still running error.

So wait > 10 seconds after exiting the game before restarting.

Also bring up the task manager and look for the wscript process. If it is there kill it and then try again. I will release a new version which will be more error tolerant in the next few hours (eg it won't care about finding the intro movie etc)

(in reply to Capitaine)
Post #: 7
RE: Autosave manager + new Start Speed Up - 4/19/2008 11:55:39 PM   
Stridor


Posts: 5080
Joined: 9/8/2007
Status: offline
bump for new version

(in reply to Stridor)
Post #: 8
RE: Autosave manager + new Start Speed Up - 4/20/2008 1:26:46 AM   
Capitaine

 

Posts: 599
Joined: 1/15/2002
Status: offline
I think what you said above was this issue.  The game takes a while to stop running, and I guess the script stops after that.  I had been retrying it too soon after exiting the program.  I just tried it again after a lengthy wait and it ran fine again.  Sorry to be an alarmist, just didn't know how it was supposed to work.

(in reply to Stridor)
Post #: 9
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