To me, indirect artillery fire is a 'feature' requirement for a game at this level. It just wouldn't be as good as it is without it.
Seems obvious doesn't It?
But, to me how it functions in the game is just as important. Indirect artillery was used in many ways. Such various 'methods' of fire which where employed by artillery units might be modeled differently in the game. Armies spent a lot of time and money developing various types of attacks, why? If there is no difference between a fixed barrage, creeping barrage and concentrations, why did they have them? And since they did have them could they be modeled in the game? Making the right choices of attack types could be just as important a tactical decision as that of using your artillery for indirect fire or not!
Some types of guns might not lend themselves at all to certain types of attacks. Creeping barrages. Used to 'sweep' through an area. How much more effective would this be for a battery of 75's (rapid fire) verses a battery of 170's (slower firing)? The 'Dora' for example, firing a shell every 30 to 40 minutes? Probably not a good candidate for creeping fire against a fast moving target! Anyway, it might be necessary to 'detail' the guns as to their abilities!
The "doctrine's" and abilities of the various armies could be accounted for! This might manifest itself in limitations or time delays of various types of units to conduct the various types of attacks. Also, it would define which guns could conduct indirect fire and which could not and what level of organization is in control of such guns! The 'level' of this game is where those aspects would be seen. Again, I would like to see these items as a game option, like 'fire by map'!
Oh yeah, 'drift'. Just what the heck is being modeled by drift? If the target moves off, then forward observer tells the battery to stop firing. If the forward observer can no longer see the target or stops calling in effects or corrections, again the battery stops firing! Missing their target by 250, 500, 750 meters? A battery would risk such a thing especially if they firing at units in close proximity to their own troops?
< Message edited by dgk196 -- 4/15/2008 9:06:34 PM >