From: Vermont, USA
Particularly, if I give my units a rush order, when they get to their destination, they simply stand still until the phase is over...whilst under intense fire...no kneeling...no return fire...just standing there.
Part of that is an animation issue. In actuality, they should kneel. Once they stop moving, you are no longer getting the game penalty for moving in terms of being targeted but it seems we could do a better job of showing that. Also, as soon as they phase ends, they will auto-switch to Defend orders and start firing as long as they've reached their Rush destination. The concept of the Base order and the Reactions means that you are locked into your Base Order for at least 40 seconds until you get your Reaction.
The Rush Base order trades speed for the inability to fire so it's not ideal for short distances where you'll get there in 10 seconds and spend 30 seconds sitting around. Conceptually, the men are running in their combat gear, then dropping to the ground and recovering before popping back up to start shooting. In time, we'll be able to animate all that and I think it will help the suspension of disbelief considerably.
Another thing in this particular battle, I've only ever seen the HQ unit able to request mortar fire once. How is it calculated when the HQ unit can request mortar fire? Seems to me, I should be able to call on it whenever and, when I do, only then does it come out of command unteil ready again...it seems everytime I want to call mortar fire, I am not in contact with it.
Very bad luck there. For Germans platoons, on average the HQ has a 50% chance on any given Orders Phase of being in contact (green icon) with a forward observer to call in artillery.
In general, as stated above, I find the command options very limited. Especially for the sub units under the command unit. In fact, you cannot move units individually of the HQ unit.
How's that? Which order are you using? I'm regularly able to make individual unit moves without the HQ.