Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WitPTracker now at 1.6

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> WitPTracker now at 1.6 Page: <<   < prev  36 37 [38] 39 40   next >   >>
Login
Message << Older Topic   Newer Topic >>
WitPTracker now at 1.6 - 6/24/2009 3:12:33 AM   
floydg

 

Posts: 1784
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
It's been over six months and while we've rested quite a bit, we have made some decent fixes and enhancements to the program. And with that, here is Version 1.6.

The following problems were (hopefully) fixed:
  • Read turn hanging when no pilots have any kills
  • LCU Formation comparison and handling of device upgrades
  • Sorting issues in Base Panel and Device Panel
  • Removal of split air groups from the database after they've been recombined
  • Ship Upgrades for two months out wasn't wrapping properly around the new year
  • Assorted small stuff we probably forgot we fixed

    The following features / changes have been added:
  • Sorting in all history pop-ups
  • Industry panel added columns for supply and fuel
  • Ship Production added some pop-ups
  • Alert when R&D has been accelerated
  • Alert and handling when an air group changes its maximum size
  • AV (approximate) displayed in LCU panel and LCU history
  • Export to comma-separated file for several aspects (Alerts, Devices, Device History, Airframe Production, Engine Production, LCUs, LCU History). This is from the File menu and the files are created in the "local" directory. Comments welcome on this...
  • TF Panel added information on aircraft total and per-ship; new pop-up showing air groups in the TF
  • New summary tabs: LCU information, Air Group information; additional info in Naval and Pilots tabs
  • More ship classes to filter in Ship Panel
  • Filtering by aircraft type in the Air Groups panel
  • Assorted small stuff we probably forget we added

    Note that databases from versions earlier than 1.5 will be automatically upgraded by the program to add new information on some of the objects (version 1.5 databases will not need to be upgraded for this release).

    The program can be found in the regular place (http://witptracker.googlepages.com)

    Thanks for all of your support, encouragement, comments and patience as we polish this thing.

    Floyd and Damian

    (in reply to ny59giants)
  • Post #: 1111
    RE: WitPTracker now at 1.6 - 6/24/2009 3:36:23 AM   
    Nomad


    Posts: 4368
    Joined: 9/5/2001
    From: Northern Rockies
    Status: offline
    One thing that would be handy is an alert for a ship repairing to 0 SYS damage.

    And a hearty thank you for your efforts.

    _____________________________



    Don't ask me any questions, apparently I know nothing about WitP:AE

    (in reply to floydg)
    Post #: 1112
    RE: WitPTracker now at 1.6 - 6/24/2009 3:55:32 AM   
    floydg

     

    Posts: 1784
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline
    quote:

    ORIGINAL: Nomad

    One thing that would be handy is an alert for a ship repairing to 0 SYS damage.

    And a hearty thank you for your efforts.


    Yeah, I think you asked for that one before, no?
    I'll put it on my list for sure this time...

    And you're most welcome.

    By the way, let me know how the LCU upgrade stuff works.

    < Message edited by floydg -- 6/24/2009 3:56:09 AM >

    (in reply to Nomad)
    Post #: 1113
    RE: WitPTracker now at 1.6 - 6/24/2009 4:21:48 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    First of a few messages about some of the new features (If you haven't seen them in my AAR) & some hopefully simple tutorials of the new stuff we've incorporated. As I said to Floyd the other day, I've been a bit negligent in telling you all what some of it means, and want to make amends. And hopefully I won't scare you off too much from learning this tool...

    No Nemo121 this is not from our game, so don't think you'll gleam any useful info here

    First - Industry (Supply and Fuel)...the corner stone of all construction.




    Attachment (1)

    < Message edited by n01487477 -- 6/24/2009 4:39:00 AM >


    _____________________________

    -Damian-
    EconDoc
    TrackerAE
    Tutes&Java

    (in reply to floydg)
    Post #: 1114
    RE: WitPTracker now at 1.6 - 6/24/2009 4:33:43 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    Another from the Industrial area... (I'll do more in a few hours time)




    Attachment (1)

    (in reply to n01487477)
    Post #: 1115
    RE: WitPTracker now at 1.6 - 6/24/2009 6:50:36 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    Upgrading ... (should have started with this I guess) ...




    Also if you ever try to initialise the DB first time and you made a mistake with the properties, you should delete the DB files as I have said above, change the properties and then try again ...

    Attachment (1)

    < Message edited by n01487477 -- 6/24/2009 6:52:53 AM >

    (in reply to n01487477)
    Post #: 1116
    RE: WitPTracker now at 1.6 - 6/24/2009 7:31:58 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    Ok. last for the moment, explaining a bit about the AirProduction screens ...




    Attachment (1)

    (in reply to n01487477)
    Post #: 1117
    RE: WitPTracker now at 1.6 - 6/24/2009 3:33:29 PM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    1.6 Available The program can be found in the regular place (http://witptracker.googlepages.com)

    Next in the series ... more explanation of the Air Production screen ...




    Attachment (1)

    (in reply to n01487477)
    Post #: 1118
    RE: WitPTracker now at 1.6 - 6/24/2009 3:41:29 PM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    TBO and Potential use
    1.6 Available The program can be found in the regular place (http://witptracker.googlepages.com)






    Attachment (1)

    < Message edited by n01487477 -- 6/24/2009 3:43:40 PM >

    (in reply to n01487477)
    Post #: 1119
    RE: WitPTracker now at 1.6 - 6/24/2009 3:56:00 PM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    Engine Planning Tool (Japanese only)
    1.6 Available The program can be found in the regular place (http://witptracker.googlepages.com)




    Attachment (1)

    (in reply to n01487477)
    Post #: 1120
    RE: WitPTracker now at 1.6 - 6/24/2009 4:02:25 PM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    1.6 Available The program can be found in the regular place ( http://witptracker.googlepages.com )
    New screen of the TF - air pop-up...

    As you can see fairly self explanitory (although you might be thinking why 200 /210 - Well one group is off the TF). Floyd and I talked about including these but it didn't make the cut this time, but I'll see if I can add a switch so you can see where those wayward groups are in the future.




    Attachment (1)

    < Message edited by n01487477 -- 6/24/2009 4:04:55 PM >

    (in reply to n01487477)
    Post #: 1121
    RE: WitPTracker now at 1.6 - 6/24/2009 4:22:14 PM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    1.6 Available The program can be found in the regular place ( http://witptracker.googlepages.com )
    Some of the LCU changes... last for tonight




    So what do you guys think ?

    Attachment (1)

    (in reply to n01487477)
    Post #: 1122
    RE: WitPTracker now at 1.6 - 6/24/2009 6:29:22 PM   
    CaptDave

     

    Posts: 585
    Joined: 6/21/2002
    From: Federal Way, WA
    Status: offline
    Speaking as someone who is playing the Japanese side, for the first time, with production on, I think the engine planning information is a godsend. Thank you!

    (in reply to n01487477)
    Post #: 1123
    RE: WitPTracker now at 1.6 - 6/24/2009 7:09:18 PM   
    Dili

     

    Posts: 2712
    Joined: 9/10/2004
    Status: offline
    quote:

    So what do you guys think ?


    Outstanding!

    (in reply to CaptDave)
    Post #: 1124
    RE: WitPTracker now at 1.6 - 6/25/2009 1:42:05 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    1.6 Available The program can be found in the regular place ( http://witptracker.googlepages.com )

    CSV exporting ...



    Thanks Dili and CaptDave for the support ...




    Attachment (1)

    (in reply to Dili)
    Post #: 1125
    RE: WitPTracker now at 1.6 - 6/25/2009 3:10:29 AM   
    USS America


    Posts: 15867
    Joined: 10/28/2002
    From: Apex, NC, USA
    Status: offline
    Damien, Floyd, it looks like you guys have delivered once again!  I can't wait to get a turn from my opponent to load, so I can see all of the new goodies. 

    Thank you, gentlemen! 

    _____________________________

    Mike

    "Good times will set you free" - Jimmy Buffett

    "They need more rum punch" - Me


    Artwork by The Amazing Dixie

    (in reply to n01487477)
    Post #: 1126
    RE: WitPTracker now at 1.6 - 6/25/2009 4:32:10 PM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    Thanks Mike (USS America) ...

    While I'm here just showing two new alerts...

    Should I continue my tutorial series ? Any requests ?

    --Damian--




    Attachment (1)

    (in reply to USS America)
    Post #: 1127
    RE: WitPTracker now at 1.6 - 6/25/2009 5:10:30 PM   
    USS America


    Posts: 15867
    Joined: 10/28/2002
    From: Apex, NC, USA
    Status: offline
    Please continue the tutorials.  Even though I play as the Allies, it's a great demo of functions I haven't yet used. 

    Oh, and I really like the "Return to action" alert. 

    _____________________________

    Mike

    "Good times will set you free" - Jimmy Buffett

    "They need more rum punch" - Me


    Artwork by The Amazing Dixie

    (in reply to n01487477)
    Post #: 1128
    RE: WitPTracker now at 1.6 - 6/25/2009 6:05:30 PM   
    wbm4x

     

    Posts: 55
    Joined: 6/9/2005
    From: Charlottesville, VA
    Status: offline
    With R&D, is there any way to show how many planes have been built after the R&D factory(ies) have been repaired? In other words, is there a way to show, perhaps in the air production screen, how far along the x100 planes a current R&D project has accumulated and give us a view of the possibility of early airframe arrival?

    BTW, I've been working with Tracker for a couple of months and it is just fantastic. Keep up the good work.

    Bill

    (in reply to n01487477)
    Post #: 1129
    Bug Report for 1.6 - 6/25/2009 6:54:40 PM   
    herwin

     

    Posts: 6057
    Joined: 5/28/2004
    From: Sunderland, UK
    Status: offline
    I'm blowing off during initialisation with an array index out of range exception. The index is -1 and the place is SummaryPanel.SetSummary(SummaryPanel.java:662). This happens whenever I try to run with an existing database. If there's no database, the program is fine. The existing database can be one created by 1.6 or inherited from 1.5.

    _____________________________

    Harry Erwin
    "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

    (in reply to floydg)
    Post #: 1130
    RE: Bug Report for 1.6 - 6/25/2009 10:51:43 PM   
    Nemo121


    Posts: 5807
    Joined: 2/6/2004
    Status: offline
    quote:

    No Nemo121 this is not from our game, so don't think you'll gleam any useful info here  


    As if I'd stoop to snooping for info.... oh, ok, yeah, good call actually

    (in reply to herwin)
    Post #: 1131
    RE: WitPTracker now at 1.6 - 6/26/2009 12:08:58 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    quote:

    ORIGINAL: wbm4x

    With R&D, is there any way to show how many planes have been built after the R&D factory(ies) have been repaired? In other words, is there a way to show, perhaps in the air production screen, how far along the x100 planes a current R&D project has accumulated and give us a view of the possibility of early airframe arrival?

    BTW, I've been working with Tracker for a couple of months and it is just fantastic. Keep up the good work.

    Bill

    Sorry, we will not include that information as it is not shown in the game, but thanks for the support

    --Damian--

    < Message edited by n01487477 -- 6/26/2009 7:30:13 AM >

    (in reply to wbm4x)
    Post #: 1132
    RE: Bug Report for 1.6 - 6/26/2009 12:19:31 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline

    quote:

    ORIGINAL: herwin

    I'm blowing off during initialisation with an array index out of range exception. The index is -1 and the place is SummaryPanel.SetSummary(SummaryPanel.java:662). This happens whenever I try to run with an existing database. If there's no database, the program is fine. The existing database can be one created by 1.6 or inherited from 1.5.

    Herwin, I know why this is a problem for you as I just made a test, it comes from incorrectly assigned bases to regions. If in the past you assigned based to regions using the import-base region definitions and there was an error. eg using the RHS-EEO bases when you are playing another version of RHS - then an error occurs.

    This gets translated into screwing up the system, my snafu I'm afraid and I didn't see it before release.

    To fix it: -
    1. because you had problems with 1.5, I guess you are using 1.4. Manually go through and make sure all the bases are correctly assigned to regions. Then try to upgrade.
    or
    1. Start afresh - new DB, load a turn. Then go through and manually assign your bases to regions. (If you let me know the scenario you are using I'll make you a cluster file for it over the weekend)

    Sorry again Herwin, we seem to make life difficult for you.

    --Damian--

    (in reply to herwin)
    Post #: 1133
    RE: Bug Report for 1.6 - 6/26/2009 2:55:39 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    Mini Tutorial -- Setting regions and Clusters
    First it is not the intention of this AAR to be purely about WitpTracker ... but I get some questions so I want there to be a place where they are answered.

    1. After loading the savefile the first time you might notice that some bases are not assigned to regions. This must be done to ensure that all the economic data is collated properly.



    2. Click File --> Import Base-Regions Definitions



    3. A dialogue box will open, go into the folder Region-Mappings



    4. Pick your mod and click open (I'm using the EmpireAblaze mod)



    5. After clicking open and then confirming, all the bases will be assigned to regions. Next --> Setting Bases and Regions and exporting.

    PHOTOS
    (AND just so you know I'm using photo bucket to show these pics)
    1. Make an account with them http://photobucket.com/ (be careful - I never give accurate details!), upload the photos
    2. copy each url onto a message ...
    http://i279.photobucket.com/albums/kk135/n01487477/WITP_IMPORT/Import_3.jpg

    3. In this forum area copy the link and place image tags around it ...
    [image]http://i279.photobucket.com/albums/kk135/n01487477/WITP_IMPORT/Import_3.jpg[/image]

    4. That's it ... easy right!!!

    Mini Tutorial - Assigning Base to Region
    Say you find a base that you want to reassign ... Wake Is. Is certainly not West Coast USA



    So click on the Region Column and scroll to the required Region ... click .. that's it ...



    What about making a new region and assigning a base ?
    1. File - > regions



    2. Click New and type in a name and click "Create"



    3. Go back and change the Base-region assignment on the drop-down list

    Next ... a bit more on saving clusters (please if you have good cluster files for mods can you please send them to us - for inclusion)

    < Message edited by n01487477 -- 6/26/2009 2:56:14 AM >

    (in reply to n01487477)
    Post #: 1134
    RE: Bug Report for 1.6 - 6/26/2009 9:37:51 AM   
    herwin

     

    Posts: 6057
    Joined: 5/28/2004
    From: Sunderland, UK
    Status: offline
    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: herwin

    I'm blowing off during initialisation with an array index out of range exception. The index is -1 and the place is SummaryPanel.SetSummary(SummaryPanel.java:662). This happens whenever I try to run with an existing database. If there's no database, the program is fine. The existing database can be one created by 1.6 or inherited from 1.5.

    Herwin, I know why this is a problem for you as I just made a test, it comes from incorrectly assigned bases to regions. If in the past you assigned based to regions using the import-base region definitions and there was an error. eg using the RHS-EEO bases when you are playing another version of RHS - then an error occurs.

    This gets translated into screwing up the system, my snafu I'm afraid and I didn't see it before release.

    To fix it: -
    1. because you had problems with 1.5, I guess you are using 1.4. Manually go through and make sure all the bases are correctly assigned to regions. Then try to upgrade.
    or
    1. Start afresh - new DB, load a turn. Then go through and manually assign your bases to regions. (If you let me know the scenario you are using I'll make you a cluster file for it over the weekend)

    Sorry again Herwin, we seem to make life difficult for you.

    --Damian--


    Reunion was unassigned... If anyone needs it, I have a region file now for RHS 7.95. It's posted to the back-up site. Look at the back end of the page. Damian, you can grab it for your collection.

    < Message edited by herwin -- 6/26/2009 9:54:51 AM >


    _____________________________

    Harry Erwin
    "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

    (in reply to n01487477)
    Post #: 1135
    RE: Bug Report for 1.6 - 6/26/2009 8:38:36 PM   
    ny59giants


    Posts: 6744
    Joined: 1/10/2005
    Status: offline
    Damian or Floyd,

    Is there an easy way to see what repaired the turn before?? I would like to be able to look at a list of where each 1000 supply points was spent during the turn on aircraft factories, oil, resources, etc..

    (in reply to herwin)
    Post #: 1136
    RE: Bug Report for 1.6 - 6/27/2009 1:40:12 AM   
    n01487477


    Posts: 4713
    Joined: 2/21/2006
    Status: offline
    Micheal,
    you can see what will repair the next turn  ... if a base has 10K at it - it will repair (the building happens before supplies are moved) ... I get your point though.

    There are a few other ways to find the info, but not a comprehensive list.

    --Damian--

    (in reply to ny59giants)
    Post #: 1137
    RE: Bug Report for 1.6 - 6/27/2009 2:01:59 AM   
    Nomad


    Posts: 4368
    Joined: 9/5/2001
    From: Northern Rockies
    Status: offline
    Damian and floyd, a quick note that for the first time I remember in a long time I had a hang up loading the next turn. I have created a new DB with the version 1.6 release. I had loaded about 4 or 5 turns and last night It got to comparing leaders and just quit. I gave it at least 30 minutes but it never completed. I exited and restarted the bat file and everything seemed to load ok and the next couple of turns have loaded right.

    < Message edited by Nomad -- 6/27/2009 2:04:29 AM >


    _____________________________



    Don't ask me any questions, apparently I know nothing about WitP:AE

    (in reply to n01487477)
    Post #: 1138
    RE: Bug Report for 1.6 - 6/27/2009 3:46:04 AM   
    floydg

     

    Posts: 1784
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: Nomad

    Damian and floyd, a quick note that for the first time I remember in a long time I had a hang up loading the next turn. I have created a new DB with the version 1.6 release. I had loaded about 4 or 5 turns and last night It got to comparing leaders and just quit. I gave it at least 30 minutes but it never completed. I exited and restarted the bat file and everything seemed to load ok and the next couple of turns have loaded right.


    Hmmm... I thought I had all of that licked.
    Did it happen on each load of a new turn (before the restart), or just one?

    (in reply to Nomad)
    Post #: 1139
    RE: Bug Report for 1.6 - 6/27/2009 4:03:59 AM   
    Nomad


    Posts: 4368
    Joined: 9/5/2001
    From: Northern Rockies
    Status: offline
    Just the one and it was about the 4th turn I loaded into the DB. It doesn't seem to have caused any problems and the last 4 or 5 turns have loaded without a problem.

    _____________________________



    Don't ask me any questions, apparently I know nothing about WitP:AE

    (in reply to floydg)
    Post #: 1140
    Page:   <<   < prev  36 37 [38] 39 40   next >   >>
    All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> WitPTracker now at 1.6 Page: <<   < prev  36 37 [38] 39 40   next >   >>
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    0.125