From: Vermont, USA
I'll make a few comments on the PBEM system, as I think it's great but it's not typical so it may be confusing to some.
Since this is a "WEGO" game we saw that we could allow players to always be e-mailing two files at a time after initial setup, rather than one at a time. This speeds up play considerably.
The basic idea is that if there are two phases to a turn and you have your opponent's file with his orders for the first phase, you can complete your orders for the first phase, watch the execution and add your orders for the second phase. Then send both phases to him. He watches the first to see what happened. He then adds his orders for the second, watches the execution and gets to put in his orders for the first phase of the next turn. etc.
This makes for speedy PBEM play. The only exception is at the very beginning. You have to both agree on a scenario, then both do setup at the same time, then one player gets both setup files and starts with one phase of orders for Turn 1, before sending it off. From there on, it's always two phases at a time as noted above.
So here's the basic sequence:
1. Both players agree on a scenario and agree who plays each side
2. Each player separately starts that scenario as a multiplayer PBEM and completes their setup
3. Player 1 sends his setup file to Player 2, so that he has both setup files. Player 2 now has both setups and can do the Orders Phase for Turn 1. He sends Turn 1 Orders to Player 1.
--- That concludes the initial setup portion, from here on it rolls...
3. Player 1 loads Turn 1 Orders, adds in his orders, watches it execute. He then continues into Turn 1 Reaction and puts in his orders for that. He then sends those two phases to Player 2.
4. Player 2 gets to watch Turn 1 Orders execution, enters his orders for Turn 1 Reaction, watches that play out. Then puts in his orders for Turn 2 Orders and sends back those last two phases.