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[REL] Remove sounds

 
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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Kharkov >> Maps, Models and Mods >> [REL] Remove sounds Page: [1]
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[REL] Remove sounds - 4/10/2008 10:58:21 PM   
Cougar_DK


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The aim of this MOD is to remove or change some of the sounds from Kharkov for the better

It includes the following:

  • No mouse over sound
  • No Distant German sounds
  • No Distant Russian sounds


The MOD is JSGME ready and gives you the option of use any of the above MOD's.

Download here:
I have pulled the plug of this MOD since it still cause trouble with the MMhoversound!


< Message edited by Cougar_DK -- 4/26/2008 9:27:30 AM >


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RE: [REL] Remove "mouse over button" sound - 4/10/2008 10:59:28 PM   
Erik Rutins

 

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Thanks, moving this to the Mods sub-forum.

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(in reply to Cougar_DK)
Post #: 2
RE: [REL] Remove "mouse over button" sound - 4/10/2008 11:00:11 PM   
Cougar_DK


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Please move my post to the MOD forum and delete this post. Sorry....

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Post #: 3
RE: [REL] Remove "mouse over button" sound - 4/11/2008 5:47:18 PM   
Cougar_DK


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Joined: 5/3/2005
From: Denmark
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I have added two files for removing the Distant German/Russian chatter. See first post.

Next up (tomorrow) will be a more subtle click sound, I think the one right now is way to loud.

< Message edited by Cougar_DK -- 4/11/2008 5:49:45 PM >


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Post #: 4
RE: [REL] Remove "mouse over button" sound - 4/11/2008 6:13:25 PM   
himmelstoss


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sweet, thx much courgar!

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Post #: 5
RE: [REL] Remove "mouse over button" sound - 4/12/2008 9:33:52 AM   
Stridor


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Ok here are Cougar and Himmelstoss's new sounds redone so that they don't crash pck

The orders and the hover sound is gone.

Attachment (1)

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Post #: 6
RE: [REL] Remove "mouse over button" sound - 4/12/2008 10:11:06 AM   
Cougar_DK


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Thanx Stridor, Iøm pretty sure that setting the length to 0 of the distantorders was the reason for ctds.

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Post #: 7
RE: [REL] Remove "mouse over button" sound - 4/12/2008 10:42:15 AM   
Cougar_DK


Posts: 498
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I will make this up again, by writing a MOD guide for the wonderfull tool JGSME and present the three files from Strider in this "format", making it VERY easy to activated and deactivate a MOD.

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Post #: 8
RE: [REL] Remove "mouse over button" sound - 4/12/2008 4:03:00 PM   
Erik Rutins

 

Posts: 33800
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From: Vermont, USA
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Thanks, Cougar, that would be great. Feel free to start a new thread on that and I'll FAQ it.

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 9
RE: [REL] Remove "mouse over button" sound - 4/12/2008 6:13:55 PM   
Cougar_DK


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Sounds great Erik. I have a guide written for rFactor and will update it and make it specific for Kharkov. 

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Post #: 10
RE: [REL] Remove "mouse over button" sound - 4/12/2008 6:30:06 PM   
himmelstoss


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quote:

ORIGINAL: Cougar_DK

Sounds great Erik. I have a guide written for rFactor and will update it and make it specific for Kharkov.



awesomeness!



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Post #: 11
RE: [REL] Remove "mouse over button" sound - 4/12/2008 6:32:41 PM   
himmelstoss


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Joined: 9/22/2003
From: CA, USA
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quote:

ORIGINAL: Stridor

Ok here are Cougar and Himmelstoss's new sounds redone so that they don't crash pck

The orders and the hover sound is gone.



will try them today and let ya know.

thx,

himmel


Yep, that works now!!

very nice, thx!



< Message edited by himmelstoss -- 4/12/2008 6:46:18 PM >


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Post #: 12
RE: [REL] Remove "mouse over button" sound - 4/12/2008 6:59:44 PM   
junk2drive


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quote:

ORIGINAL: Cougar_DK

I will make this up again, by writing a MOD guide for the wonderfull tool JGSME and present the three files from Strider in this "format", making it VERY easy to activated and deactivate a MOD.


I use JSGME for JTCS and am very happy with it. I thought about using it for PCK but AIUI it will not handle games with sub folders. If you discover a way to make it work with PCK I will be a happy camper.

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Post #: 13
RE: [REL] Remove "mouse over button" sound - 4/12/2008 7:31:29 PM   
Mraah

 

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quote:

ORIGINAL: junk2drive
I use JSGME for JTCS and am very happy with it. I thought about using it for PCK but AIUI it will not handle games with sub folders. If you discover a way to make it work with PCK I will be a happy camper.


Hmm, it should work with subfolders ... for instance, if you wanted to have a mod that replaces an XML in the templates folder of Karkov ...

The JSGE folder (in Panzer Command Karkov folder) would be MODS/SAMPLEXML/DATA/TEMPLATE/sample.xml

The zip would only have DATA/TEMPLATE/sample.xml and the user could be instructed to unzip to the main Panzer Command Karkov folder.

Any help?

Rob

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Post #: 14
RE: [REL] Remove "mouse over button" sound - 4/12/2008 7:58:29 PM   
junk2drive


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Nope

Best I can figure, you would need to install JSGME in each subfolder you want to mod. Then run the shortcut within that folder. AIUI JSGME is designed to work with games that have all the bits in the main folder.

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Post #: 15
RE: [REL] Remove "mouse over button" sound - 4/12/2008 10:00:06 PM   
Cougar_DK


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I will have a "manual" for using JGSME and Kharkov ready for tomorrow, with a lot of screenshots and usefull info. 

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Post #: 16
RE: [REL] Remove "mouse over button" sound - 4/13/2008 9:21:45 AM   
Cougar_DK


Posts: 498
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From: Denmark
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The MOD is now fully JSGME compliant and uses the files by Stridor. The first post has been updated and the MOD is fully tested.

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Post #: 17
RE: [REL] Remove sounds - 4/17/2008 11:10:10 AM   
Melnibone


Posts: 29
Joined: 11/25/2005
Status: offline

quote:

ORIGINAL: Cougar_DK



Download here: Stridor_Sound_MODS_JSGME.zip

Cougar - I can't seem to access this file. Cheers.

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Post #: 18
RE: [REL] Remove sounds - 4/18/2008 4:04:25 PM   
Cougar_DK


Posts: 498
Joined: 5/3/2005
From: Denmark
Status: offline
Link should be working again. Not really sure what went wrong.

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Post #: 19
RE: [REL] Remove sounds - 4/18/2008 4:34:39 PM   
Melnibone


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Yes - working fine now.  Thanks.

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Post #: 20
RE: [REL] Remove sounds - 4/26/2008 9:34:26 AM   
Cougar_DK


Posts: 498
Joined: 5/3/2005
From: Denmark
Status: offline
Is seems that the hover sound is causing trouble, see this from the gamelog file:



The danish text "Værdien falder ikke inden for det forventede område." means something like: "The value isn't within the expected area". And "Objektreferencen er ikke indstillet til en forekomst af et objekt." means something like: "The object reference can't handle an instance of an object".


So if you have the MOD and use it, then please de-activate the "No Mouse Over Sound (Stridor)" until we have a fix.

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